[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3282373.3282846acmotherconferencesArticle/Chapter ViewAbstractPublication PagesiiwasConference Proceedingsconference-collections
short-paper

CLTD: Collaborative Learning Tool for Deaf

Published: 19 November 2018 Publication History

Abstract

Collaborative e-learning is a learning approach where two or more interact to learn a topic, accomplish a task, or find a solution. Collaborative e-learning proved to encourage learning, help achieve higher academic performances and improve their social communication skills compared to individual learning. For deaf students, it is important to reveal the best out of the collaborative tools and introduce an opportunity to enhance their learning experience and alleviate current challenges. Many decisions need to be considered while designing and using a collaborative tool, the deaf students' requirements how it can be supported by collaborative tools, the barriers and how to overcome them. Therefore, proper approaches to design collaborative tools need to be defined. This paper proposes a roadmap to define an interactive collaborative tool architecture that aims to improve the learning outcomes for Arab deaf students. The proposed architecture is based on five-pillars: pedagogy, activity learning space, the technology used, communication, and assessment. We believe that considering these pillars while designing a collaborative tool will improve the learning experience, retain their motivation and concentration throughout the learning process, improve their information transfer skills with their peers and teachers, and shows more satisfactory attitudes toward learning.

References

[1]
An, H., Kim, S., & Kim, B. (2008). Teacher perspectives on online collaborative learning: Factors perceived as facilitating and impeding successful online group work. Contemporary issues in technology and Teacher Education, 8(1), 65--83.
[2]
Badawy, M. K. (2012). Collaborative e-learning: Towards designing an innovative architecture for an educational virtual environment. In Methodologies, Tools and New Developments for E-Learning. InTech.
[3]
Bagheri, S., Rostami, N. P., Kivy, S. J. P., & Lahiji, E. R. (2015). COLLABORATIVE LEARNING, COLLABORATIVE TEACHING & AUTONOMY: A SURVEY STUDY ON ENGLISH AS A SECOND/FOREIGN LANGUAGE. Modern Journal of Language Teaching Methods, 5(3), 348.
[4]
Beetham, H. (2013). Designing for active learning in technology-rich contexts. Rethinking pedagogy for a digital age: Designing for 21st-century learning, 31--48.
[5]
Belsis, P., Gritzalis, S., Marinagi, C., Skourlas, C., & Vassis, D. (2012, October). Secure wireless infrastructures and mobile learning for deaf and hard-of-hearing students. In Informatics (PCI), 2012 16th Panhellenic Conference on (pp. 369--374). IEEE
[6]
Bonwell, C. C., & Eison, J. A. (1991). Active Learning: Creating Excitement in the Classroom. 1991 ASHE-ERIC Higher Education Reports. ERIC Clearinghouse on Higher Education, The George Washington University, One Dupont Circle, Suite 630, Washington, DC 20036--1183.
[7]
Buche, M. W. (2013). Teaching Tip A Memory Game to Demonstrate the Power of Collaborative Efforts to Improve Team Performance. Journal of Information Systems Education, 24(3), 167.
[8]
Burton, M. (2013). Evaluation of sign language learning tools: Understanding features for improved collaboration and communication between a parent and a child (Doctoral dissertation, Iowa State University).
[9]
D. Chowdhuri, N. Parel, and A. Maity. 2012. Virtual Classroom for Deaf People. 2012 IEEE International Conference on Engineering Education: Innovative Practices and Future Trends (AICERA): 1--3.
[10]
Di Blas, N., & Paolini, P. (2014). Multi-user virtual environments fostering collaboration in formal education. Educational Technology & Society, 17(1), 54--69.
[11]
Di Blas, N., Paolini, P., & Sabiescu, A. G. (2012). Collective digital storytelling at school: a whole-class interaction. International Journal of Arts and Technology, 5(2-4), 271--292
[12]
Egusa, R., Sakai, T., Tamaki, H., Kusunoki, F., Namatame, M., Mizoguchi, H., & Inagaki, S. (2016, June). Preparatory development of a collaborative/interactive learning game using bodily movements for deaf children. In Proceedings of the The 15th International Conference on Interaction Design and Children (pp. 649--653). ACM.
[13]
García-Valcárcel, A., Basilotta, V., & López, C. (2014). ICT in Collaborative Learning in the Classrooms of Primary and Secondary Education/Las TIC en el aprendizaje colaborativo en el aula de Primaria y Secundaria. Comunicar, 21(42), 65.
[14]
Gehret, A. U., Elliot, L. B., & MacDonald, J. H. (2017). Active Collaborative Learning Through Remote Tutoring: A Case Study With Students Who Are Deaf or Hard of Hearing. Journal of Special Education Technology, 32(1), 36--46.
[15]
Guerrero, L. A., Mejías, B., Collazos, C. A., Pino, J. A., & Ochoa, S. F. (2003, November). Collaborative learning and creative writing. In Web Congress, 2003. Proceedings. First Latin American (pp. 180--186). IEEE.
[16]
Johnson, D. W., Johnson, R. T., & Smith, K. A. (2014). Cooperative learning: Improving university instruction by basing practice on validated theory. Journal on Excellence in University Teaching, 25(4), 1--26.
[17]
Marchetti, C., Foster, S., Long, G., & Stinson, M. (2012). Crossing the Communication Barrier: Facilitating Communication in Mixed Groups of Deaf and Hearing Students. Journal of Postsecondary Education and Disability, 25(1), 51--63.
[18]
Marschark, M., Shaver, D. M., Nagle, K. M., & Newman, L. A. (2015). Predicting the academic achievement of deaf and hard-of-hearing students from individual, household, communication, and educational factors. Exceptional children, 81(3), 350--369.
[19]
Namatame, M., & Matsuda, N. (2012, March). An Application of Peer Review for Art Education: A Tablet PC Becomes a Language for Students Who are Hard of Hearing. In Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on (pp. 190--192). IEEE.
[20]
Ruiz-Muñoz, M. J. (2014). La recreación del universo profesional en el aula a través de técnicas de aprendizaje colaborativo: el Método del Caso y el Juego de Rol1/The recreation of professional world into the classroom through collaborative learning techniques: the Case Method and Role Playing. Historia y Comunicación Social, 19, 223--234.
[21]
Schley, S., & Stinson, M. A. (2016). Collaborative Writing in the Postsecondary Classroom: Online, In-Person, and Synchronous Group Work with Deaf, Hard-of-Hearing, and Hearing Students. Journal of Postsecondary Education and Disability, 29(2), 151--164.

Cited By

View all
  • (2022)CollabABILITY Cards: Supporting Researchers and Educators to Co-Design Computer-Supported Collaborative Learning Activities for Deaf ChildrenSustainability10.3390/su14221470314:22(14703)Online publication date: 8-Nov-2022
  • (2022)Mapping the Inclusion of Children and Youth With Disabilities in Media Literacy ResearchMedia and Communication10.17645/mac.v10i4.576910:4Online publication date: 31-Oct-2022
  1. CLTD: Collaborative Learning Tool for Deaf

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    iiWAS2018: Proceedings of the 20th International Conference on Information Integration and Web-based Applications & Services
    November 2018
    419 pages
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    • Johannes Kepler University, Linz, Austria
    • @WAS: International Organization of Information Integration and Web-based Applications and Services
    • Johannes Kepler University

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 November 2018

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. E-learning;
    2. collaborative learning;
    3. deaf

    Qualifiers

    • Short-paper
    • Research
    • Refereed limited

    Funding Sources

    Conference

    iiWAS2018

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)9
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 19 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)CollabABILITY Cards: Supporting Researchers and Educators to Co-Design Computer-Supported Collaborative Learning Activities for Deaf ChildrenSustainability10.3390/su14221470314:22(14703)Online publication date: 8-Nov-2022
    • (2022)Mapping the Inclusion of Children and Youth With Disabilities in Media Literacy ResearchMedia and Communication10.17645/mac.v10i4.576910:4Online publication date: 31-Oct-2022

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media