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Real-Virtual Bridge: Operating Real Smartphones from the Virtual World

Published: 19 November 2018 Publication History

Abstract

Modern industrial products should incorporate inclusive designs, be sustainable, and capable of addressing emerging usage. The adaptation interface is a supplementary approach to meet these targets. To make capacitive touchscreens adaptive, a method to simulate finger touch is needed. Takashina and others have proposed quasi-touch to allow a touch panel to recognize touches electrically without using fingers. Virtual reality is expected to be found in practical applications now after success in entertainment applications. In such practical applications, a mechanism to connect real objects and virtual objects is needed. We call this mechanism a real-virtual bridge, which is a form of an adaptation interface. As a simple example, a user might want to operate their smartphone when they does a job in the virtual world. Therefore, we applied quasi-touch to allow users to operate real smartphones from virtual worlds, and constructed a proof-of-concept prototype. In a preliminary evaluation, a participant played a real smartphone game in the virtual space and reported that he felt as if he had played a game on a real smartphone.

Supplementary Material

suppl.mov (issde11.mp4)
Supplemental video

References

[1]
Demeure, A., Lehmann, G., Petit, M., and Calvary, G., Enhancing interaction with supplementary supportive user interfaces (uis): Meta-uis, mega-uis, extra-uis, supra-uis . .. In Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS '11, ACM (New York, NY, USA, 2011), 333--334.
[2]
Lee, S., Buxton, W., and Smith, K. C. A multi-touch three dimensional touch-sensitive tablet. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '85, ACM (New York, NY, USA, 1985), 21--25.
[3]
Takashina, T., Tamura, T., Nakazumi, M., Nomura, T., and Kokumai, Y. Toward a compact device to interact with a capacitive touch screen. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology, UIST '16 Adjunct, ACM (New York, NY, USA, 2016), 173--174.

Cited By

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  • (2024)Ethics and Cultural Background as Key Factors for an Attractive MetaverseCommunications of the ACM10.1145/367472267:12(78-84)Online publication date: 22-Nov-2024
  • (2022)A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual realityVirtual Reality10.1007/s10055-022-00735-227:2(1273-1291)Online publication date: 18-Dec-2022
  • (2021)Bringing full-featured mobile phone interaction into virtual realityComputers and Graphics10.1016/j.cag.2021.04.00497:C(42-53)Online publication date: 1-Jun-2021

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  1. Real-Virtual Bridge: Operating Real Smartphones from the Virtual World

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      Published In

      cover image ACM Conferences
      ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces
      November 2018
      499 pages
      ISBN:9781450356947
      DOI:10.1145/3279778
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 19 November 2018

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      Author Tags

      1. adaptation interface
      2. real-virtual bridge
      3. supportive user interface
      4. touchscreen
      5. virtual reality

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      ISS '18 Paper Acceptance Rate 28 of 105 submissions, 27%;
      Overall Acceptance Rate 147 of 533 submissions, 28%

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      Cited By

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      • (2024)Ethics and Cultural Background as Key Factors for an Attractive MetaverseCommunications of the ACM10.1145/367472267:12(78-84)Online publication date: 22-Nov-2024
      • (2022)A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual realityVirtual Reality10.1007/s10055-022-00735-227:2(1273-1291)Online publication date: 18-Dec-2022
      • (2021)Bringing full-featured mobile phone interaction into virtual realityComputers and Graphics10.1016/j.cag.2021.04.00497:C(42-53)Online publication date: 1-Jun-2021

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