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Recognizing Gestures on Projected Button Widgets with an RGB-D Camera Using a CNN

Published: 19 November 2018 Publication History

Abstract

Projector-camera systems can turn any surface such as tabletops and walls into an interactive display. A basic problem is to recognize the gesture actions on the projected UI widgets. Previous approaches using finger template matching or occlusion patterns have issues with environmental lighting conditions, artifacts and noise in the video images of a projection, and inaccuracies of depth cameras. In this work, we propose a new recognizer that employs a deep neural net with an RGB-D camera; specifically, we use a CNN (Convolutional Neural Network) with optical flow computed from the color and depth channels. We evaluated our method on a new dataset of RGB-D videos of 12 users interacting with buttons projected on a tabletop surface.

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References

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Cited By

View all
  • (2022)CSI-Based Human Continuous Activity Recognition Using GMM–HMMIEEE Sensors Journal10.1109/JSEN.2022.319824822:19(18709-18717)Online publication date: 1-Oct-2022
  • (2021)Fast 3D point-cloud segmentation for interactive surfacesCompanion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces10.1145/3447932.3491141(33-37)Online publication date: 14-Nov-2021
  • (2020)ShadowSenseProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34322024:4(1-24)Online publication date: 18-Dec-2020
  • Show More Cited By

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    cover image ACM Conferences
    ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces
    November 2018
    499 pages
    ISBN:9781450356947
    DOI:10.1145/3279778
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 19 November 2018

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    Author Tags

    1. convolutional neural network
    2. depth cameras
    3. gesture recognition
    4. interactive surfaces

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    ISS '18 Paper Acceptance Rate 28 of 105 submissions, 27%;
    Overall Acceptance Rate 147 of 533 submissions, 28%

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    View all
    • (2022)CSI-Based Human Continuous Activity Recognition Using GMM–HMMIEEE Sensors Journal10.1109/JSEN.2022.319824822:19(18709-18717)Online publication date: 1-Oct-2022
    • (2021)Fast 3D point-cloud segmentation for interactive surfacesCompanion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces10.1145/3447932.3491141(33-37)Online publication date: 14-Nov-2021
    • (2020)ShadowSenseProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34322024:4(1-24)Online publication date: 18-Dec-2020
    • (2020)Deep transfer learning for gesture recognition with WiFi signalsPersonal and Ubiquitous Computing10.1007/s00779-019-01360-826:3(543-554)Online publication date: 21-Jan-2020

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