[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3139131.3141208acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

Augmented invaders: a mixed reality multiplayer outdoor game

Published: 08 November 2017 Publication History

Abstract

Many virtual and mixed reality games focus on single player experiences. In this paper, we describe the concept and prototype implementation of a mixed reality multiplayer game that can be played with a smartphone and an HMD in outdoor environments. Players can team up to fight against attacking alien drones. The relative positions between the players are tracked using GPS, and the rear camera of the smartphone is used to augment the environment and teammates with virtual objects. The combination of multiplayer, mixed reality, the use of geographical location and outdoor action together with affordable, mobile equipment enables a novel strategic and social game experience.

References

[1]
Benjamin Avery, Wayne Piekarski, James Warren, and Bruce H. Thomas. 2006. Evaluation of User Satisfaction and Learnability for Outdoor Augmented Reality Gaming. In Proceedings of the 7th Australasian User Interface Conference - Volume 50 (AUIC '06), Vol. 50. Australian Computer Society, Inc., Darlinghurst, Australia, Australia, 17--24. http://dl.acm.org/citation.cfm?id=1151758.1151759
[2]
Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Jardim Nunes, Nina Wenig, et al. 2017. The geography of Pokémon GO: beneficial and problematic effects on places and movement. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 1179 -- 1192.
[3]
IDC. 2017. Smartphone OS Market Share, 2017 Q1. (2017). Retrieved September 20, 2017 from https://www.idc.com/promo/smartphone-market-share/os
[4]
Japan Studio. 2013. The Playroom. Game. (nov 2013). Retrieved August 16, 2017 from https://www.playstation.com/en-gb/games/the-playroom-vr-ps4/
[5]
Niantic Inc. 2016. Pokémon Go. Game. (july 2016). Retrieved July 4, 2017 from http://www.pokemongo.com/
[6]
Tishihiro Nishikado. 1978. Space Invaders. Game. (1978). Retrieved August 16, 2017 from http://spaceinvaders.net/
[7]
Proxy42 Inc. 2017. Father.IO. Game. (2017). Retrieved August 17, 2017 from https://www.indiegogo.com/projects/father-io-massive-multiplayer-laser-tag-app#/
[8]
PTC Inc. 2017. Vuforia. (2017). Retrieved July 4, 2017 from https://developer.vuforia.com/downloads/sdk
[9]
Red Storm Entertainment. 2017. Star Trek: Bridge Crew. Game. (may 2017). Retrieved July 4, 2017 from https://www.ubisoft.com/de-de/game/star-trek-bridge-crew/
[10]
Michael Taylor. 2013. UnityGPSConverter. Unity Package. (2013). Retrieved July 4, 2017 from https://github.com/MichaelTaylor3D/UnityGPSConverter
[11]
Unity Technologies. 2017. Unity3D. Game Engine. (2017). Retrieved July 4, 2017 from https://unity3d.com/

Cited By

View all
  • (2020)An Evaluation of Game Usability in Shared Mixed and Virtual EnvironmentsGame Design and Intelligent Interaction10.5772/intechopen.88922Online publication date: 1-Apr-2020
  • (2020)A Review on Mixed Reality: Current Trends, Challenges and ProspectsApplied Sciences10.3390/app1002063610:2(636)Online publication date: 16-Jan-2020
  • (2018)X-portal: Mixed reality for body engagement in new first person game experience2018 IEEE International Conference on Applied System Invention (ICASI)10.1109/ICASI.2018.8394463(1073-1074)Online publication date: Apr-2018

Index Terms

  1. Augmented invaders: a mixed reality multiplayer outdoor game

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
    November 2017
    437 pages
    ISBN:9781450355483
    DOI:10.1145/3139131
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 November 2017

    Check for updates

    Author Tags

    1. AR
    2. GPS
    3. augmented reality
    4. games
    5. mixed reality
    6. multiplayer

    Qualifiers

    • Abstract

    Conference

    VRST '17

    Acceptance Rates

    Overall Acceptance Rate 66 of 254 submissions, 26%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)15
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 07 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2020)An Evaluation of Game Usability in Shared Mixed and Virtual EnvironmentsGame Design and Intelligent Interaction10.5772/intechopen.88922Online publication date: 1-Apr-2020
    • (2020)A Review on Mixed Reality: Current Trends, Challenges and ProspectsApplied Sciences10.3390/app1002063610:2(636)Online publication date: 16-Jan-2020
    • (2018)X-portal: Mixed reality for body engagement in new first person game experience2018 IEEE International Conference on Applied System Invention (ICASI)10.1109/ICASI.2018.8394463(1073-1074)Online publication date: Apr-2018

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media