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Human character balancing motion generation based on a double inverted pendulum model

Published: 08 November 2017 Publication History

Abstract

In this study, we propose a motion generation technique which generates natural motions based on a double inverted pendulum model (DIPM) and motion capture data (Mocap). While generating the motions, the proposed controller keeps the balance of the character. A DIPM uses a hip strategy to maintain the character's stability so that the zero moment point (ZMP) stays inside the support area, composed by the feet. The naturalness of the generated motion is inherited from mocap data by aligning the motion capture sequence with the DIPM. We match the DIPM with the motion capture data in order to satisfy both the character's stability and the naturalness. To validate the proposed motion generation technique, we use two kinds of motion capture data: a balancing motion under external forces and a grasping motion with a box.

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MP4 File (a11-hwang.mp4)

References

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Cited By

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  • (2023)DualMotion: Global-to-Local Casual Motion Design for Character AnimationsIEICE Transactions on Information and Systems10.1587/transinf.2022IIP0011E106.D:4(459-468)Online publication date: 1-Apr-2023
  • (2022)Real-Time Stylized Humanoid Behavior Control through Interaction and SynchronizationSensors10.3390/s2204145722:4(1457)Online publication date: 14-Feb-2022
  • (2022)Transition Motion Synthesis for Object Interaction based on Learning Transition StrategiesComputer Graphics Forum10.1111/cgf.1449941:6(37-50)Online publication date: 30-Mar-2022
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    MIG '17: Proceedings of the 10th International Conference on Motion in Games
    November 2017
    128 pages
    ISBN:9781450355414
    DOI:10.1145/3136457
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 November 2017

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    Author Tags

    1. balancing motion
    2. mocap- and physics-based animation
    3. optimization

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    • Research-article

    Funding Sources

    • National Research Foundation of Korea

    Conference

    MiG '17
    Sponsor:
    MiG '17: Motion in Games
    November 8 - 10, 2017
    Barcelona, Spain

    Acceptance Rates

    Overall Acceptance Rate -9 of -9 submissions, 100%

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    Cited By

    View all
    • (2023)DualMotion: Global-to-Local Casual Motion Design for Character AnimationsIEICE Transactions on Information and Systems10.1587/transinf.2022IIP0011E106.D:4(459-468)Online publication date: 1-Apr-2023
    • (2022)Real-Time Stylized Humanoid Behavior Control through Interaction and SynchronizationSensors10.3390/s2204145722:4(1457)Online publication date: 14-Feb-2022
    • (2022)Transition Motion Synthesis for Object Interaction based on Learning Transition StrategiesComputer Graphics Forum10.1111/cgf.1449941:6(37-50)Online publication date: 30-Mar-2022
    • (2021)Variable Inverted Pendulum Applied to Humanoid Motion DesignRobotica10.1017/S026357472000122839:8(1368-1389)Online publication date: 4-Feb-2021
    • (2020)Modularized Predictive Coding-Based Online Motion Synthesis Combining Environmental Constraints and Motion-Capture DataIEEE Access10.1109/ACCESS.2020.30364498(202274-202285)Online publication date: 2020
    • (2020)Biologically Inspired Motion Design Approaches for Humanoids and Walking MachinesAutomatic Control, Robotics, and Information Processing10.1007/978-3-030-48587-0_16(497-522)Online publication date: 4-Sep-2020

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