[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3132525.3134795acmconferencesArticle/Chapter ViewAbstractPublication PagesassetsConference Proceedingsconference-collections
poster

Assessing Collaboration between Autistic Players: An Engagement Metric

Published: 19 October 2017 Publication History

Abstract

We developed an engagement metric that is embedded in a two-player Kinect game. The game is designed to help autistic people interact and collaborate with each other and others. Each level has two phases - initially the players work on a task independently. In order to complete the task they must collaborate and agree. We added a component to assess the level of in-game cooperation. Using face tracking we developed a metric to automatically quantify collaboration based on the amount of time each player individually and together engage with one another. This can replace the time-consuming hand-coded evaluations. We also designed collaborative reward games including one that encourages players to interact with each other.

References

[1]
A. P. Association et al. Diagnostic and statistical manual of mental disorders (DSM-5 R. American Psychiatric Pub, 2013.
[2]
A. Battocchi, F. Pianesi, D. Tomasini, M. Zancanaro, G. Esposito, P. Venuti, B. Sasson, E. Gal, and P. Weiss. Collaborative puzzle game: a tabletop interactive game for fostering collaboration in children with asd. In ACM International Conference on Interactive Tabletops and Surfaces, pages 197-204, 2009.
[3]
K. Gillespie, P. Brooks, C. Shane-Simpson, N. Gaggi, D. Sturm, and B. Ploog. Selecting computer-mediated interventions to support the social and emotional development of individuals with autism spectrum disorder. Special and Gifted Education: Concepts, Methodologies, Tools, and Applications,2016.
[4]
K. Gillespie, G. Goldstein, D. Smith, A. Riccio, M. Kholodovsky, C. Merendino, S. Leskov, R. Arab, H. Elsherbini, P. Asanov, and D. Sturm. Connecting through kinect: Designing and evaluating a collaborative game with and for autistic individuals. In Conference on Human-Computer Interaction,2017.
[5]
J. P. Hourcade, S. R. Williams, E. A. Miller, K. E. Huebner, and L. J. Liang. Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders. In SIGCHI Conference on Human Factors in Computing Systems, pages 3197-3206, 2013.
[6]
K. Khoshelham and S. O. Elberink. Accuracy and resolution of kinect depth data for indoor mapping applications. Sensors,12(2):1437-1454,2012.
[7]
P. Mundy, M. Sigman, and C. Kasari. A longitudinal study of joint attention and language development in autistic children. Journal of autism and developmental disorders,20(1):115-128,1990.
[8]
S. Sharma, S. Srivastava, K. Achary, B. Varkey, T. Heimonen, J. S. Hakulinen, M. Turunen, and N. Rajput. Promoting joint attention with computer supported collaboration in children with autism. In 19th ACM Conference on Computer-Supported Cooperative Work. ACM, 2016.
[9]
E. M. Whyte, J. M. Smyth, and K. S. Scherf. Designing serious game interventions for individuals with autism. Journal of autism and developmental disorders, 45(12):3820-3831, 2015.

Cited By

View all
  • (2018)Participatory Design of a Hybrid Kinect Game to Promote Collaboration between Autistic Players and Their PeersInternational Journal of Human–Computer Interaction10.1080/10447318.2018.1550180(1-18)Online publication date: 27-Dec-2018

Index Terms

  1. Assessing Collaboration between Autistic Players: An Engagement Metric

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility
    October 2017
    450 pages
    ISBN:9781450349260
    DOI:10.1145/3132525
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 October 2017

    Check for updates

    Author Tags

    1. autism
    2. collaborative games
    3. cooperation
    4. engagement

    Qualifiers

    • Poster

    Funding Sources

    Conference

    ASSETS '17
    Sponsor:

    Acceptance Rates

    ASSETS '17 Paper Acceptance Rate 28 of 126 submissions, 22%;
    Overall Acceptance Rate 436 of 1,556 submissions, 28%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)14
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 25 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2018)Participatory Design of a Hybrid Kinect Game to Promote Collaboration between Autistic Players and Their PeersInternational Journal of Human–Computer Interaction10.1080/10447318.2018.1550180(1-18)Online publication date: 27-Dec-2018

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media