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A Pilot Deployment of an Online Tool for Large-Scale Virtual Auditing of Urban Accessibility

Published: 19 October 2017 Publication History

Abstract

We present Project Sidewalk, a new online tool that allows anyone-from motivated citizens to government workers-to remotely label accessibility problems by virtually walking through city streets. Basic game design principles such as interactive onboarding, mission-based tasks, and stats dashboards are used to train, engage, and sustain users. We describe the current Project Sidewalk system, present results of a pilot public deployment with 581 users, and discuss open questions and future work.

References

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Bader, M.D.M., Mooney, et al. 2015. Development and deployment of the Computer Assisted Neighborhood Visual Assessment System (CANVAS) to measure health-related neighborhood conditions. Health & Place. 31, (Jan. 2015), 163-172.
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Bethlehem, J.R., Mackenbach, J.D., et al. 2014. The SPOTLIGHT virtual audit tool: a valid and reliable tool to assess obesogenic characteristics of the built environment. International Journal of Health Geographics. 13, 1 (Dec. 2014), 52.
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Ding, C., Wald, M. and Wills, G. 2014. A Survey of Open Accessibility Data. Proc. of W4A (NY, USA, 2014), 37:1-37:4.
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Haklay, M. 2013. Citizen Science and Volunteered Geographic Information: Overview and Typology of Participation. Crowdsourcing Geographic Knowledge: VGI in Theory & Practice. D. Sui, S. Elwood, & M. Goodchild, eds. Springer. 105-122.
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Hara, K., Azenkot, S., Campbell, M., et al. 2015. Improving Public Transit Accessibility for Blind Riders by Crowdsourcing Bus Stop Landmark Locations with Google Street View: An Extended Analysis. ACM Trans. Access. Comput. 6, 2 (Mar. 2015), 5:1-5:23.
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Hara, K. & Froehlich, J. 2015. Characterizing & visualizing physical world accessibility at scale using crowdsourcing, computer vision, & machine learning. ACM SIGACCESS Newsletter. 113, 13-21.
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Hara, K., Sun, J., Jacobs, D. & Froehlich, J. 2014. Tohme: Detecting Curb Ramps in Google Street View Using Crowdsourcing, Computer Vision, and Machine Learning. Proc of UIST'14, 189-204.

Cited By

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  • (2022)Co-Imagining the Future of Playable CitiesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501860(1-19)Online publication date: 29-Apr-2022
  • (2022)Improving the Urban Accessibility of Older Pedestrians using Multi-objective Optimization2022 IEEE Congress on Evolutionary Computation (CEC)10.1109/CEC55065.2022.9870432(1-8)Online publication date: 18-Jul-2022
  • (2021)A Catalog of Speculative Playful Urban Technology IdeasProceedings of the 24th International Academic Mindtrek Conference10.1145/3464327.3464374(60-71)Online publication date: 1-Jun-2021
  • Show More Cited By

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    cover image ACM Conferences
    ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility
    October 2017
    450 pages
    ISBN:9781450349260
    DOI:10.1145/3132525
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 19 October 2017

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    Author Tags

    1. crowdsourcing
    2. gis
    3. mobility impaired users
    4. urban accessibility

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    ASSETS '17 Paper Acceptance Rate 28 of 126 submissions, 22%;
    Overall Acceptance Rate 436 of 1,556 submissions, 28%

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    Cited By

    View all
    • (2022)Co-Imagining the Future of Playable CitiesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501860(1-19)Online publication date: 29-Apr-2022
    • (2022)Improving the Urban Accessibility of Older Pedestrians using Multi-objective Optimization2022 IEEE Congress on Evolutionary Computation (CEC)10.1109/CEC55065.2022.9870432(1-8)Online publication date: 18-Jul-2022
    • (2021)A Catalog of Speculative Playful Urban Technology IdeasProceedings of the 24th International Academic Mindtrek Conference10.1145/3464327.3464374(60-71)Online publication date: 1-Jun-2021
    • (2020)Toward fairness in AI for people with disabilities SBG@a research roadmapACM SIGACCESS Accessibility and Computing10.1145/3386296.3386298(1-1)Online publication date: 2-Mar-2020
    • (2020)Making block-based programming accessible to people with cognitive disabilitiesACM SIGACCESS Accessibility and Computing10.1145/3386280.3386285(1-1)Online publication date: 2-Mar-2020
    • (2020)Interactive computational tools for assessing and understanding urban accessibility at scaleACM SIGACCESS Accessibility and Computing10.1145/3386280.3386284(1-1)Online publication date: 2-Mar-2020
    • (2019)Lancet: Better Network Resilience by Designing for Pruned Failure SetsProceedings of the ACM on Measurement and Analysis of Computing Systems10.1145/33666973:3(1-26)Online publication date: 17-Dec-2019
    • (2019)Achieving Efficient Routing in Reconfigurable DCNsProceedings of the ACM on Measurement and Analysis of Computing Systems10.1145/33666953:3(1-30)Online publication date: 17-Dec-2019
    • (2019)Deep Learning for Automatically Detecting Sidewalk Accessibility Problems Using Streetscape ImageryProceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3308561.3353798(196-209)Online publication date: 24-Oct-2019
    • (2019)Crowd-Mapping Urban Objects from Street-Level ImageryThe World Wide Web Conference10.1145/3308558.3313651(1521-1531)Online publication date: 13-May-2019
    • Show More Cited By

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