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Tangibles + Programming + Audio Stories = Fun

Published: 19 October 2017 Publication History

Abstract

Block-based programming languages enable novice programmers, including children, to learn the basics of programming. However, most block-based programming languages are not accessible to blind and visually impaired users because they rely upon visual drag-and-drop interaction, and because they typically create visual output. To improve access to block-based programming languages, we introduce Story Blocks, a programming toolkit that uses tangible blocks to represent story components, and which produces output in the form of accessible audio stories and games. Story Blocks provides an introductory programming environment that can be enjoyed by people of all abilities.

References

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Blikstein, P., Sipitakiat, A., Goldstein, J., Wilbert, J., Johnson, M., Vranakis, S., Pedersen, Z. and Carey, W. (2016). Project Bloks: designing a development platform for tangible programming for children.
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Brennan, K., and Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking. In Proc. AERA '12, 1-25.
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Cooper, S., Dann, W., and Pausch, R. (2000). Alice: a 3-D tool for introductory programming concepts. In Journal of Computing Sciences in Colleges 15, 5, pp. 107-116.
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Hu, F., Zekelman, A., Horn, M., and Judd, F. (2015). Strawbies: explorations in tangible programming. In Proc. IDC '15, 410-413.
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Jordà, S., Geiger, G., Alonso, M., and Kaltenbrunner, M. (2007). The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces. In Proc. TEI '07, 139-146.
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Kelleher, C., Pausch, R., and Kiesler, S. (2007). Storytelling Alice motivates middle school girls to learn computer programming. In Proc. CHI '07, 1455-1464.
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Koushik, V., and Lewis, C. (2016). An accessible blocks language: work in progress. In Proc. ASSETS '16, 317-318.
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Ludi, S. (2015). Position paper: Towards making block-based programming accessible to blind users. IEEE Blocks and Beyond Workshop, 67-69.
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Milne, L. R. (2017). Blocks4All: making block programming languages accessible for blind children. ACM SIGACCESS Accessibility and Computing 117, pp. 26-29.
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Schanzer, E., Fisler, K., Krishnamurthi, S., and Felleisen, M. (2015). Transferring skills at solving word problems from computing to algebra through Bootstrap. In Proc. SIGCSE '15, 616-621.
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Stefik, A., and Siebert, S. (2013). An empirical investigation into programming language syntax. ACM Transactions on Computing Education 13(4), Article 19, 40 pages. {12} Thieme, A., Morrison, C., Villar, N., Grayson, M., and Lindley, S. (2017). Enabling collaboration in learning computer programing inclusive of children with vision impairments. In Proc. DIS '17, 739-752.
[12]
Ludi, S. (2015). Position paper: Towards making block-based programming accessible to blind users. IEEE Blocks and Beyond Workshop, 67-69. {9} Milne, L. R. (2017). Blocks4All: making block programming languages accessible for blind children. ACM SIGACCESS Accessibility and Computing 117, pp. 26-29. {10} Schanzer, E., Fisler, K., Krishnamurthi, S., and Felleisen, M. (2015). Transferring skills at solving word problems from computing to algebra through Bootstrap. In Proc. SIGCSE '15, 616-621. {11} Stefik, A., and Siebert, S. (2013). An empirical investigation into programming language syntax. ACM Transactions on Computing Education 13(4), Article 19, 40 pages. {12} Thieme, A., Morrison, C., Villar, N., Grayson, M., and Lindley, S. (2017). Enabling collaboration in learning computer programing inclusive of children with vision impairments. In Proc. DIS '17, 739-752.

Cited By

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  • (2024)Experiences from Running a Voice-Based Education Platform for Children and Teachers with Visual ImpairmentsACM Journal on Computing and Sustainable Societies10.1145/36773232:3(1-35)Online publication date: 8-Aug-2024
  • (2022)Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature ReviewACM Transactions on Accessible Computing10.1145/350746915:1(1-26)Online publication date: 21-Mar-2022
  • (2019)Computational Thinking in Basic Education in a Developing Country PerspectiveResearch & Innovation Forum 201910.1007/978-3-030-30809-4_14(135-150)Online publication date: 29-Oct-2019

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  1. Tangibles + Programming + Audio Stories = Fun

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    cover image ACM Conferences
    ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility
    October 2017
    450 pages
    ISBN:9781450349260
    DOI:10.1145/3132525
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 19 October 2017

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    Author Tags

    1. accessibility
    2. programming
    3. tangible computing

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    ASSETS '17 Paper Acceptance Rate 28 of 126 submissions, 22%;
    Overall Acceptance Rate 436 of 1,556 submissions, 28%

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    View all
    • (2024)Experiences from Running a Voice-Based Education Platform for Children and Teachers with Visual ImpairmentsACM Journal on Computing and Sustainable Societies10.1145/36773232:3(1-35)Online publication date: 8-Aug-2024
    • (2022)Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature ReviewACM Transactions on Accessible Computing10.1145/350746915:1(1-26)Online publication date: 21-Mar-2022
    • (2019)Computational Thinking in Basic Education in a Developing Country PerspectiveResearch & Innovation Forum 201910.1007/978-3-030-30809-4_14(135-150)Online publication date: 29-Oct-2019

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