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Embodisuit: a wearable platform for embodied knowledge

Published: 22 October 2017 Publication History

Abstract

The Embodisuit allows its wearer to map signals onto different places on their body. Informed by embodied cognition, the suit receives signals from an IoT platform, and each signal controls a different haptic actuator on the body. Knowledge is experienced ambiently without necessitating the interpretation of symbols by the conscious mind. The suit empowers wearers to reconfigure the boundaries of their selves strengthening their connection to the people, places, and things that are meaningful to them. It both critiques and offers an alternative to current trends in wearable technology. Most wearables harvest data from their users to be sent and processed elsewhere. The Embodisuit flips this paradigm such that data is taken in through the body instead.

References

[1]
Sophia Brueckner. 2014. Out of Network. Master's thesis. Massachusetts Institute of Technology, Cambridge, MA.
[2]
Rachel Freire, Cedric Honnet, and Paul Strohmeier. 2017. Second Skin: An Exploration of eTextile Stretch Circuits on the Body. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI 17. ACM Press, 2--17.
[3]
Donna Haraway. 1990. Simians, Cyborgs, and Women: The Reinvention of Nature. Routledge, New York, NY, USA.
[4]
George Lakoff and Mark Johnson. 1999. Philosophy in the Flesh. Basic Books, New York.

Cited By

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  • (2019)Myco-accessoriesProceedings of the 2019 ACM International Symposium on Wearable Computers10.1145/3341163.3346938(306-311)Online publication date: 9-Sep-2019

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Published In

cover image ACM Other conferences
IoT '17: Proceedings of the Seventh International Conference on the Internet of Things
October 2017
211 pages
ISBN:9781450353182
DOI:10.1145/3131542
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 October 2017

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Author Tags

  1. electronic textiles
  2. embodied cognition
  3. haptic I/O
  4. internet of things
  5. prototyping
  6. wearable electronics

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  • Demonstration

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IoT '17

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Overall Acceptance Rate 28 of 84 submissions, 33%

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Cited By

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  • (2019)Myco-accessoriesProceedings of the 2019 ACM International Symposium on Wearable Computers10.1145/3341163.3346938(306-311)Online publication date: 9-Sep-2019

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