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The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game

Published: 15 October 2017 Publication History

Abstract

The use of mobile interactive technology, in museum settings, has the potential of providing young audiences engaging and enjoyable learning activities. As museum visitors are increasingly looking for entertaining experiences inside museums, the dichotomy between learning and entertainment is blurring. In this paper, we present the Ocean Game, a treasure-hunt based mobile game in which 9-10 years old children search and collect a plethora of marine animals and learn about their key characteristics in the context of the Natural History Museum of Funchal (NHMF), Portugal. In this study, our aim was to fuse engagement and entertainment by offering a gaming experience in line with the learning goals of the museum. To evaluate the overall enjoyment and the information that was gained by the children, we compared the performance of players that were engaged with the Ocean Game with the performance of children taking a traditional guided tour. Analysis of the data supports our initial supposition, as children preferred to explore and enjoy the museum space through a gamified approach. Nevertheless, several shortcomings were found in the informal learning aspects of the game. Discussion and future work sections will tackle next steps regarding these issues.

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  • (2024)Diving into a sea of knowledge: empowering teachers to enhance ocean literacy in primary schools through an ocean education training programEnvironmental Education Research10.1080/13504622.2024.2357342(1-22)Online publication date: 24-May-2024
  • (2023)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based StrategiesJournal on Computing and Cultural Heritage 10.1145/357586716:2(1-20)Online publication date: 20-Apr-2023
  • (2023)Education, Entertainment, and Engagement in Museums in the Digital AgeCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616034(326-329)Online publication date: 6-Oct-2023
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    cover image ACM Conferences
    CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
    October 2017
    700 pages
    ISBN:9781450351119
    DOI:10.1145/3130859
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 15 October 2017

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    Author Tags

    1. children
    2. engagement
    3. indoor location
    4. learning
    5. museums
    6. proximity sensing
    7. treasure-hunt game

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    • MITIExcell - EXCELENCIA INTERNACIONAL DE IDT&I NAS TIC

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    CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2024)Diving into a sea of knowledge: empowering teachers to enhance ocean literacy in primary schools through an ocean education training programEnvironmental Education Research10.1080/13504622.2024.2357342(1-22)Online publication date: 24-May-2024
    • (2023)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based StrategiesJournal on Computing and Cultural Heritage 10.1145/357586716:2(1-20)Online publication date: 20-Apr-2023
    • (2023)Education, Entertainment, and Engagement in Museums in the Digital AgeCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616034(326-329)Online publication date: 6-Oct-2023
    • (2023)Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum ExhibitionInteracting with Computers10.1093/iwc/iwad01735:2(387-406)Online publication date: 27-Feb-2023
    • (2023)Designing and evaluating Reto Global, a serious video game for supporting global warming awarenessInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103080177:COnline publication date: 26-Jul-2023
    • (2023)Personalized Treasure Hunt Game for Proactive Museum Appreciation by Analyzing Guide App Operation LogLeveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration10.1007/978-981-99-8088-8_3(30-45)Online publication date: 4-Dec-2023
    • (2023)Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games – A Case Study of the Witcher III: Wild HuntHCI International 2023 Posters10.1007/978-3-031-35989-7_69(546-552)Online publication date: 9-Jul-2023
    • (2022)Mobile Serious Game for Enhancing User Experience in MuseumJournal on Computing and Cultural Heritage 10.1145/356908816:1(1-26)Online publication date: 24-Dec-2022
    • (2022)Evaluating Interactive Digital Exhibit Characteristics in Science Museums and Their Effects on Child EngagementInternational Journal of Human–Computer Interaction10.1080/10447318.2022.212658440:3(838-849)Online publication date: 14-Oct-2022
    • (2021)Supporting child–group interactions with hands-off museum exhibitInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2020.10024027:COnline publication date: 1-Mar-2021
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