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Angle Jungle: An Educational Game about Angles

Published: 15 October 2017 Publication History

Abstract

Angle Jungle is an iPad game designed as an educational supplement for fourth to sixth grade students learning about angles. The game asks players to solve puzzles using angles, and incorporates research in numeric-spatial learning, scaffolding tools, and puzzle design to reinforce the intended experience. We describe the game's development from concept to release. Angle Jungle is available as a standalone game on the Apple App Store allowing for both single player and collaborative play inside and outside the classroom.

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Jan L. Plass, Bruce D. Homer, Charles K. Kinzer (2014). Playful Learning: An Integrated Design Framework. White Paper # 02/2014 Version 0.1 http://create.nyu.edu/wordpress/wpcontent/uploads/2015/01/G4LI-White-Paper02--2014-Playful-Learning.pdf
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Budi Mulyono (2010). Traditional teaching about Angles compared to an Active Learning Approach that focuses on students' skills in seeing, measuring and reasoning, including the use of Dynamic Geometry Software: Differences in achievement was used to support visual tutorials. https://esc.fnwi.uva.nl/thesis/centraal/files/f12 19166063.pdf
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Andrew Harris. (2000). Angles. University of Cumbria, Carlisle, England. http://ictedusrv.cumbria.ac.uk/maths/pgdl/unit 10/angles.PDF
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Cited By

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  • (2024)Gaming the system mediates the relationship between gender and learning outcomes in a digital learning gameInstructional Science10.1007/s11251-024-09679-3Online publication date: 21-Aug-2024
  • (2024)Decimal Point: A Decade of Learning Science Findings with a Digital Learning GameArtificial Intelligence in Education: The Intersection of Technology and Pedagogy10.1007/978-3-031-71232-6_9(145-203)Online publication date: 3-Dec-2024
  • (2021)Towards Examining The Effects of Live Streaming an Educational GameExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451616(1-6)Online publication date: 8-May-2021
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cover image ACM Conferences
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
October 2017
700 pages
ISBN:9781450351119
DOI:10.1145/3130859
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 15 October 2017

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  1. children
  2. educational game
  3. math

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CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Gaming the system mediates the relationship between gender and learning outcomes in a digital learning gameInstructional Science10.1007/s11251-024-09679-3Online publication date: 21-Aug-2024
  • (2024)Decimal Point: A Decade of Learning Science Findings with a Digital Learning GameArtificial Intelligence in Education: The Intersection of Technology and Pedagogy10.1007/978-3-031-71232-6_9(145-203)Online publication date: 3-Dec-2024
  • (2021)Towards Examining The Effects of Live Streaming an Educational GameExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451616(1-6)Online publication date: 8-May-2021
  • (2019)Designing a 2D Platform Game with Mathematics CurriculumGames and Learning Alliance10.1007/978-3-030-34350-7_5(42-51)Online publication date: 1-Nov-2019

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