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Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task

Published: 16 September 2017 Publication History

Abstract

In recent years, there has been much research and media attention devoted to investigating virtual reality environments. In this paper, we are investigating if there are differences in how characters are perceived in immersive virtual reality as opposed to more common, screen-based environments. We were particularly interested if the spatial and immersive components play an important part in perception of interactive, game-like settings, where characters can either be controlled (avatars) or observed (agents). We focus on the subjective reports on perceived realism, affinity, co-presence and agency. Since appearance of the character is an important component of affinity, we introduced the changes in render style, ranging in three realism levels, to test if appearance would even further influence the perception in relation to control condition and platform. Furthermore, we adapted a behavioural method (proximity task) as a novel approach to establishing if behavioural changes could be recorded based on the introduced conditions and compared those values with the subjective reports of the participants. The conclusions have an important value to character design specific to platform and character control.

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  • (2024)Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual realityFrontiers in Virtual Reality10.3389/frvir.2024.14170665Online publication date: 19-Jul-2024
  • (2024)Artificial Intelligence-Assisted Simulation Research on Intelligent Behavior of Film and Television 3D Animation CharactersApplied Mathematics and Nonlinear Sciences10.2478/amns-2024-32919:1Online publication date: 18-Nov-2024
  • (2024)From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual HumansExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650773(1-8)Online publication date: 11-May-2024
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      cover image ACM Conferences
      SAP '17: Proceedings of the ACM Symposium on Applied Perception
      September 2017
      101 pages
      ISBN:9781450351485
      DOI:10.1145/3119881
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 16 September 2017

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      Author Tags

      1. character appeal
      2. character control
      3. rendering style
      4. uncanny valley

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      SAP '17: ACM Symposium on Applied Perception 2017
      September 16 - 17, 2017
      Cottbus, Germany

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      • (2024)Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual realityFrontiers in Virtual Reality10.3389/frvir.2024.14170665Online publication date: 19-Jul-2024
      • (2024)Artificial Intelligence-Assisted Simulation Research on Intelligent Behavior of Film and Television 3D Animation CharactersApplied Mathematics and Nonlinear Sciences10.2478/amns-2024-32919:1Online publication date: 18-Nov-2024
      • (2024)From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual HumansExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650773(1-8)Online publication date: 11-May-2024
      • (2024)The Validation of a Polish Version of Co-Presence and Social Presence Scale2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00286(979-980)Online publication date: 16-Mar-2024
      • (2023)Effect of Appearance and Animation Realism on the Perception of Emotionally Expressive Virtual HumansProceedings of the 23rd ACM International Conference on Intelligent Virtual Agents10.1145/3570945.3607307(1-8)Online publication date: 19-Sep-2023
      • (2023)When XR and AI Meet - A Scoping Review on Extended Reality and Artificial IntelligenceProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581072(1-45)Online publication date: 19-Apr-2023
      • (2023)A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324707229:5(2596-2606)Online publication date: May-2023
      • (2023)The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00112(960-969)Online publication date: 16-Oct-2023
      • (2023)Distance Impact on Collaboration Quality in Smart Glasses Applications2023 IEEE 12th International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications (IDAACS)10.1109/IDAACS58523.2023.10348679(633-637)Online publication date: 7-Sep-2023
      • (2023)How Behavioral, Photographic, and Interactional Realism Influence the Sense of Co-Presence in VR. An Investigation with Psychophysiological MeasurementInternational Journal of Human–Computer Interaction10.1080/10447318.2023.228564140:24(8574-8589)Online publication date: 27-Nov-2023
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