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Evaluating singleplayer and multiplayer in human computation games

Published: 14 August 2017 Publication History

Abstract

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy HCGs that appeal to players and solve problems effectively is incomplete. We present an investigatory HCG based on Super Mario Bros. We used this game in a human subjects study to investigate how different social conditions---singleplayer and multiplayer---and scoring mechanics---collaborative and competitive---affect players' subjective experiences, accuracy at the task, and the completion rate. In doing so, we demonstrate a novel design approach for HCGs, and discuss the benefits and tradeoffs of these mechanics in HCG design.

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Cited By

View all
  • (2022)The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement LearningProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3563282(1-8)Online publication date: 5-Sep-2022
  • (2021)Applying Rapid Crowdsourced Playtesting to a Human Computation GameProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472626(1-7)Online publication date: 3-Aug-2021
  • (2020)Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing GameProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403000(1-10)Online publication date: 15-Sep-2020
  • Show More Cited By

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Information

Published In

cover image ACM Other conferences
FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games
August 2017
545 pages
ISBN:9781450353199
DOI:10.1145/3102071
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

  • Microsoft: Microsoft
  • Massive Entertainment: Massive Entertainment

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 August 2017

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Author Tags

  1. collaboration
  2. competition
  3. game design
  4. games with a purpose
  5. human computation games
  6. multiplayer
  7. singleplayer

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  • Research-article

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FDG'17
Sponsor:
  • Microsoft
  • Massive Entertainment

Acceptance Rates

FDG '17 Paper Acceptance Rate 36 of 89 submissions, 40%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2022)The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement LearningProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3563282(1-8)Online publication date: 5-Sep-2022
  • (2021)Applying Rapid Crowdsourced Playtesting to a Human Computation GameProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472626(1-7)Online publication date: 3-Aug-2021
  • (2020)Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing GameProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403000(1-10)Online publication date: 15-Sep-2020
  • (2020)Analysis and Evaluation of Player Engagement in Serious Education Game using Game Refinement Theory Case Study: Arithmatopia Game2020 6th International Conference on Interactive Digital Media (ICIDM)10.1109/ICIDM51048.2020.9339633(1-5)Online publication date: 14-Dec-2020
  • (2019)Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation GamesExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356310(661-669)Online publication date: 17-Oct-2019
  • (2019)Game With A Purpose To Collect Home Audio DataExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356270(445-452)Online publication date: 17-Oct-2019
  • (2019)Making CNNs for video parsing accessibleProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337755(1-10)Online publication date: 26-Aug-2019
  • (2018)Is Virtual Citizen Science A Game?ACM Transactions on Social Computing10.1145/32099601:2(1-39)Online publication date: 27-Jun-2018

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