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IdleBot: Exploring the Design of Serendipitous Artifacts

Published: 30 May 2018 Publication History

Abstract

We are increasingly surrounded by interactive, connected and engaging "things" that demand attention and convey a sense of continuous pace into our personal spaces. In this work, we explore how things could be designed from this opposite perspective: seemingly aware, but non-engaging. IdleBot is a very furry robotic puppet that is waiting. Unlike many applications in social robotics, IdleBot has neither clear purpose, nor explicit functionality--it merely exists and waits. The subtleness of its interaction, consisting of mostly idle motion, is the starting point to investigate forms of interaction bordering non-interaction situated in a personal context. Using data about human waiting behavior from an observational study, we designed a fully working prototype in two design iterations that embodies different modes of waiting and evaluated this design for its effect and acceptance of idle motions in context.

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Cited By

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  • (2022)Designing for serendipity: a means or an end?Journal of Documentation10.1108/JD-12-2021-023479:3(589-607)Online publication date: 30-Aug-2022
  • (2021)Eliciting New Perspectives in RtD Studies through Annotated Portfolios: A Case Study of Robotic ArtefactsProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462134(1875-1886)Online publication date: 28-Jun-2021
  • (2018)Explorations on Reciprocal Interplay in Things EcologyProceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205411(51-56)Online publication date: 30-May-2018

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    cover image ACM Conferences
    DIS '18 Companion: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems
    May 2018
    436 pages
    ISBN:9781450356312
    DOI:10.1145/3197391
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 30 May 2018

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    Author Tags

    1. designing things
    2. interaction design
    3. social robots
    4. user experience.

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    DIS '18 Companion Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    View all
    • (2022)Designing for serendipity: a means or an end?Journal of Documentation10.1108/JD-12-2021-023479:3(589-607)Online publication date: 30-Aug-2022
    • (2021)Eliciting New Perspectives in RtD Studies through Annotated Portfolios: A Case Study of Robotic ArtefactsProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462134(1875-1886)Online publication date: 28-Jun-2021
    • (2018)Explorations on Reciprocal Interplay in Things EcologyProceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205411(51-56)Online publication date: 30-May-2018

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