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Teaching Process for Children with Autism in Virtual Reality Environments

Published: 20 December 2017 Publication History

Abstract

This paper presents the implementation of 3D virtual environments applied to the teaching-learning process for children with autism. The virtual system implemented allows real-time bilateral interaction between the user and the virtual environment in order to stimulate the abilities of children with autism spectrum disorder. The implemented system has multiple environments and applications for interaction with the physical medium in order to increase the stimulus of the affected. The results show the benefit and usability of the implementation of virtual environments to the processes of teaching learning of children with autism.

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Cited By

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  • (2024)Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation FrameworkEducation Sciences10.3390/educsci1404037714:4(377)Online publication date: 5-Apr-2024
  • (2023)A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are EvaluatedProceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter10.1145/3605390.3605396(1-14)Online publication date: 20-Sep-2023
  • (2023)Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253792(1-6)Online publication date: 28-Aug-2023
  • Show More Cited By

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    ICETC '17: Proceedings of the 9th International Conference on Education Technology and Computers
    December 2017
    270 pages
    ISBN:9781450354356
    DOI:10.1145/3175536
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 20 December 2017

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    Author Tags

    1. Autism
    2. Education
    3. Teaching methods
    4. Virtual Reality

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    Cited By

    View all
    • (2024)Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation FrameworkEducation Sciences10.3390/educsci1404037714:4(377)Online publication date: 5-Apr-2024
    • (2023)A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are EvaluatedProceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter10.1145/3605390.3605396(1-14)Online publication date: 20-Sep-2023
    • (2023)Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253792(1-6)Online publication date: 28-Aug-2023
    • (2023)Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature ReviewIEEE Access10.1109/ACCESS.2023.329688211(74898-74913)Online publication date: 2023
    • (2022)Attention-Based Applications in Extended Reality to Support Autistic Users: A Systematic ReviewIEEE Access10.1109/ACCESS.2022.314772610(15574-15593)Online publication date: 2022
    • (2022)Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological ChallengesMethodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference10.1007/978-3-031-20617-7_23(181-195)Online publication date: 23-Nov-2022
    • (2020)Text2SceneVRProceedings of the 31st ACM Conference on Hypertext and Social Media10.1145/3372923.3404791(177-186)Online publication date: 13-Jul-2020
    • (2018)Virtual Reality System for Assistance in Treating Respiratory DisordersAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-95282-6_9(118-135)Online publication date: 14-Jul-2018

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