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Substituting Motion Effects with Vibrotactile Effects for 4D Experiences

Published: 21 April 2018 Publication History

Abstract

In this paper, we present two methods to substitute motion effects using vibrotactile effects in order to improve the 4D experiences of viewers. This work was motivated by the needs of more affordable 4D systems for individual users. Our sensory substitution algorithms convert motion commands to vibrotactile commands to a grid display that uses multiple actuators. While one method is based on the fundamental principle of vestibular feedback, the other method makes use of intuitive visually-based mapping from motion to vibrotactile stimulation. We carried out a user study and could confirm the effectiveness of our substitution methods in improving 4D experiences. To our knowledge, this is the first study that investigated the feasibility of replacing motion effects using much simpler and less expensive vibrotactile effects.

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References

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Cited By

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  • (2024)Telemetry-Based Haptic Rendering for Racing Game Experience ImprovementIEEE Transactions on Haptics10.1109/TOH.2024.335788517:1(72-79)Online publication date: Jan-2024
  • (2024)HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experienceVirtual Reality10.1007/s10055-023-00910-z28:1Online publication date: 9-Jan-2024
  • (2023)DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the HeadProceedings of the ACM on Human-Computer Interaction10.1145/36042537:MHCI(1-22)Online publication date: 13-Sep-2023
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cover image ACM Conferences
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
April 2018
8489 pages
ISBN:9781450356206
DOI:10.1145/3173574
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 21 April 2018

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Author Tags

  1. 4d
  2. motion
  3. sensory substitution
  4. vestibular
  5. vibrotactile

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  • Research-article

Funding Sources

  • basic science research program from NRF
  • convergence research program from NRF
  • HD haptic technology for hyper reality contents from IITP

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CHI '18
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CHI '18 Paper Acceptance Rate 666 of 2,590 submissions, 26%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

View all
  • (2024)Telemetry-Based Haptic Rendering for Racing Game Experience ImprovementIEEE Transactions on Haptics10.1109/TOH.2024.335788517:1(72-79)Online publication date: Jan-2024
  • (2024)HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experienceVirtual Reality10.1007/s10055-023-00910-z28:1Online publication date: 9-Jan-2024
  • (2023)DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the HeadProceedings of the ACM on Human-Computer Interaction10.1145/36042537:MHCI(1-22)Online publication date: 13-Sep-2023
  • (2023)Can we crowdsource Tacton similarity perception and metaphor ratings?Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581120(1-13)Online publication date: 19-Apr-2023
  • (2023)Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience EnhancementProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580787(1-17)Online publication date: 19-Apr-2023
  • (2023)Generating Haptic Motion Effects for Multiple Articulated Bodies for Improved 4D Experiences: A Camera Space ApproachProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580727(1-17)Online publication date: 19-Apr-2023
  • (2023)Merging Camera and Object Haptic Motion Effects for Improved 4D Experiences2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00120(1036-1044)Online publication date: 16-Oct-2023
  • (2023)Vibrotactile Stimulation for Emotional Elicitation During Audiovisual EventsIEEE Access10.1109/ACCESS.2023.332235711(111302-111314)Online publication date: 2023
  • (2022)ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VRProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501971(1-11)Online publication date: 29-Apr-2022
  • (2022)Data-Driven Rendering of Motion Effects for Walking Sensations in Different GaitsIEEE Transactions on Haptics10.1109/TOH.2022.317696415:3(547-559)Online publication date: 1-Jul-2022
  • Show More Cited By

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