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Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials

Published: 18 March 2018 Publication History

Abstract

This paper focuses on manual screenprinting as a DIY fabrication technique for embedding interactive behavior onto a rage of substrates such as paper, fabric, plastic, wood, or vinyl. We frame screenprinting as a process that operates at the intersection of art, technology, and material science and iteratively examine its potential in two STEAM contexts. We conducted youth and adult workshops whereby participants worked with our low-cost thermochromic, UV-sensitive, and conductive screenprinting inks to develop a range of concepts and final projects. Our findings highlight several unique features of screenprinting: it affords a low barrier to entry for smart material fabrication, supports a collaborative maker practice, and scaffolds creative engagement with STEAM concepts. By being widely-accessible and substrate-agnostic, screenprinting presents exciting opportunities for TEI: DIY fabrication of smart materials in domains such as fine arts, information visualization, and slow technology; and bridging diverse disciplines through STEAM screenprinting initiatives at youth and adult levels.

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    cover image ACM Conferences
    TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
    March 2018
    763 pages
    ISBN:9781450355681
    DOI:10.1145/3173225
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 18 March 2018

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    Author Tags

    1. diy fabrication
    2. screenprinting
    3. smart materials
    4. steam

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    TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    • (2024)Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature ReviewProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642205(1-19)Online publication date: 11-May-2024
    • (2023)Interactive Stained-Glass: Exploring a new design space of traditional hybrid crafts for novel fabrication methodsProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572796(1-15)Online publication date: 26-Feb-2023
    • (2023)Making From Home: Reflections on Crafting Tangible Interfaces for Stay-at-home LivingProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572744(1-16)Online publication date: 26-Feb-2023
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