[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3170427.3188515acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

Enhancing Storytelling Experience with Story-Aware Interactive Puppet

Published: 20 April 2018 Publication History

Abstract

Puppets are often used in storytelling, but there are few studies about puppets regarding the storytelling experience. In this paper, we introduce the concept of an ideal puppet for storytelling and discuss directions for puppet development. The ideal puppet is able to automatically animate itself in line with a story plot and positively influence the interactions in the storytelling dynamic. To see how children and parents would accept the concept, we created a preliminary prototype and conducted user study using Wizard-of-Oz method. Participants experienced enhanced immersion and increased communication between them by through the automatic movement of the puppet. They expected various roles from the puppet such as actor, support tool, and friend, which made various usage scenarios possible. The puppet should be developed in the direction of enhancing its advantages and including various usage scenarios, especially by combining the needs of both automation and manipulation.

References

[1]
Connie Champlin. 1998. Storytelling with puppets (2nd. ed.). American Library Association, Chicago and London.
[2]
J. F. Kelley. 1984. An iterative design methodology for user-friendly natural language office information applications. ACM Trans. Inf. Syst. 2, 1 (January 1984), 26--41.
[3]
Hayes Solos Raffle, Amanda J. Parkes, and Hiroshi Ishii. 2004. Topobo: a constructive assembly system with kinetic memory. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '04). ACM, New York, NY, USA, 647--654.
[4]
Ronit Slyper, Guy Hoffman, and Ariel Shamir. 2015. Mirror Puppeteering: Animating Toy Robots in Front of a Webcam. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, New York, NY, USA, 241--248.
[5]
Yuta Sugiura, Calista Lee, Anusha Withana, Yasutoshi Makino, Masahiko Inami, and Takeo Igarashi. 2011. PINOKY: a ring that animates your plush toys. In SIGGRAPH Asia 2011 Emerging Technologies (SA '11). ACM, New York, NY, USA, Article 14, 1 pages.
[6]
Kening Zhu and Shengdong Zhao. 2013. AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 661--670.

Cited By

View all
  • (2019)Understanding Affective Experiences with Conversational AgentsProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300772(1-12)Online publication date: 2-May-2019
  • (2019)Sketching NLPProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300415(1-12)Online publication date: 2-May-2019

Index Terms

  1. Enhancing Storytelling Experience with Story-Aware Interactive Puppet

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 April 2018

    Check for updates

    Author Tags

    1. animated puppet
    2. children and parents
    3. story awareness
    4. storytelling experience

    Qualifiers

    • Abstract

    Funding Sources

    • National Research Foundation of Korea

    Conference

    CHI '18
    Sponsor:

    Acceptance Rates

    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)54
    • Downloads (Last 6 weeks)10
    Reflects downloads up to 12 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2019)Understanding Affective Experiences with Conversational AgentsProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300772(1-12)Online publication date: 2-May-2019
    • (2019)Sketching NLPProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300415(1-12)Online publication date: 2-May-2019

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media