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Project Zanzibar Demonstration: A Portable and Flexible Tangible Interaction Platform

Published: 20 April 2018 Publication History

Abstract

We demonstrate Project Zanzibar, a flexible mat that locates, uniquely identifies, and communicates with tangible objects placed on its surface, as well as senses a user's touch and hover gestures. Zanzibar integrates efficient and localised Near Field Communication (NFC) over a large surface area; object tracking combining NFC signal strength and capacitive footprint detection. In a series of applications, we showcase Zanzibar's capabilities of interacting with tangibles of varying complexity and interactive capabilities, sensing orientation on the mat, harvesting power, providing additional input and output, stack, or extend sensing outside the bounds of the mat.

Reference

[1]
Nicolas Villar, Daniel Cletheroe, Greg Saul, Christian Holz, Tim Regan, Oscar Salandin, Misha Sra, Hui-Shyong Yeo, William Field, and Haiyan Zhang. 2018. Project Zanzibar: A Portable and Flexible Tangible Interaction Platform. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA.

Cited By

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  • (2024)Wearable smart textiles—recent development and applicationsSmart Textiles from Natural Resources10.1016/B978-0-443-15471-3.00003-0(395-442)Online publication date: 2024
  • (2021)Tangible Multi-card Projector-Based Interaction with PhysicsEntertainment Computing – ICEC 202010.1007/978-3-030-65736-9_21(248-254)Online publication date: 5-Jan-2021
  • (2020)Intermediation Family: Workspace for Sharing Spatial Design among Multiple Users2020 International Conference on Cyberworlds (CW)10.1109/CW49994.2020.00016(55-62)Online publication date: Sep-2020

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  1. Project Zanzibar Demonstration: A Portable and Flexible Tangible Interaction Platform

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    Published In

    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 April 2018

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    Author Tags

    1. education
    2. games
    3. play
    4. tangible user interfaces

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    • Demonstration

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    CHI '18
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    Acceptance Rates

    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2024)Wearable smart textiles—recent development and applicationsSmart Textiles from Natural Resources10.1016/B978-0-443-15471-3.00003-0(395-442)Online publication date: 2024
    • (2021)Tangible Multi-card Projector-Based Interaction with PhysicsEntertainment Computing – ICEC 202010.1007/978-3-030-65736-9_21(248-254)Online publication date: 5-Jan-2021
    • (2020)Intermediation Family: Workspace for Sharing Spatial Design among Multiple Users2020 International Conference on Cyberworlds (CW)10.1109/CW49994.2020.00016(55-62)Online publication date: Sep-2020

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