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Sound Design for Video Games: An Interdisciplinary Course for Computer Science and Art Students

Published: 21 February 2018 Publication History

Abstract

This paper describes our experience and observations in creating an experimental interdisciplinary course focusing on sound design and its implementation in computer games. This paper provides a model for others that may want to develop similar courses that focus on interdisciplinary collaboration in this genre. The course was targeted to motivated computer science and sound design / art students, and was not designed as an introduction to computer science. Rather, it was designed as a project course where students can apply topics in sound design by creating a video game within a diverse team, enabling a collaborative learning opportunity. Students applied both creative sound design principles and technical implementation using industry-standard tools such as QLab, Wwise, and Unity.

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A. Floros, N.-A. Tatlas, and S. Potirakis. Sonic Perceptual Crossings: A tic-tac-toe Audio Game. In Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound, pages 88--94. ACM, 2011.
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      cover image ACM Conferences
      SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education
      February 2018
      1174 pages
      ISBN:9781450351034
      DOI:10.1145/3159450
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 21 February 2018

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      Author Tags

      1. collaborative learning
      2. interdisciplinary course
      3. sound design
      4. video games

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      SIGCSE '18 Paper Acceptance Rate 161 of 459 submissions, 35%;
      Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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