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Authenticity and Personal Creativity: How EarSketch Affects Student Persistence

Published: 21 February 2018 Publication History

Abstract

STEAM education is an approach to engage students in STEM topics by prioritizing personal expression, creativity, and aesthetics. EarSketch, a collaborative and authentic learning tool, introduces students to programming through music remixing, has previously been shown to increase student engagement, and increases learner's intentions to persist in computing. The goal of EarSketch is to broaden participation in computing through a thickly authentic learning environment that has personal and real world relevance in both computational and music domains. This article reports a quasi-experimental study suggesting that an authentic learning environment predicts increased intentions to persist via identity/belongingness and creativity. We ran a path analysis that exposed the creativity subscales, and this analysis reveals that "sharing" is the one creativity sub-construct that predicts increased intention to persist. This work makes a significant contribution to computer science education by revealing how an authentic STEAM curriculum affects student attitudes and knowledge, by presenting scales to measure authenticity and personal creativity, and by discussing how identity/belongingness may affect student success.

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  • (2024)Exploring teachers' understanding and implementation of STEAM: one size does not fit allFrontiers in Education10.3389/feduc.2024.14011919Online publication date: 9-May-2024
  • (2024)Redesigning EarSketch for Inclusive CS Education: A Participatory Design ApproachProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659383(720-724)Online publication date: 17-Jun-2024
  • (2024)Digital music composition: the effects of computer coding musical compositions on adult learners’ attitudes toward computer scienceComputer Science Education10.1080/08993408.2024.2429059(1-33)Online publication date: 20-Nov-2024
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  1. Authenticity and Personal Creativity: How EarSketch Affects Student Persistence

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    cover image ACM Conferences
    SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education
    February 2018
    1174 pages
    ISBN:9781450351034
    DOI:10.1145/3159450
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 21 February 2018

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    Author Tags

    1. broadening participation
    2. computer science education
    3. creativity
    4. music
    5. steam

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    SIGCSE '18 Paper Acceptance Rate 161 of 459 submissions, 35%;
    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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    The 56th ACM Technical Symposium on Computer Science Education
    February 26 - March 1, 2025
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    Cited By

    View all
    • (2024)Exploring teachers' understanding and implementation of STEAM: one size does not fit allFrontiers in Education10.3389/feduc.2024.14011919Online publication date: 9-May-2024
    • (2024)Redesigning EarSketch for Inclusive CS Education: A Participatory Design ApproachProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659383(720-724)Online publication date: 17-Jun-2024
    • (2024)Digital music composition: the effects of computer coding musical compositions on adult learners’ attitudes toward computer scienceComputer Science Education10.1080/08993408.2024.2429059(1-33)Online publication date: 20-Nov-2024
    • (2023)Examination of STEAM-based Digital Learning Applications in Music EducationEuropean Journal of STEM Education10.20897/ejsteme/129598:1(02)Online publication date: 2023
    • (2023)Digital Drum CirclesProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3594490(705-708)Online publication date: 19-Jun-2023
    • (2023)Confidence is the Key: Unlocking Predictive Factors of Latinx Elementary Students on a Computational Thinking MeasureProceedings of the 54th ACM Technical Symposium on Computer Science Education V. 110.1145/3545945.3569856(326-332)Online publication date: 2-Mar-2023
    • (2023) The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature Journal of Computer Assisted Learning10.1111/jcal.1280639:4(1061-1082)Online publication date: 13-Mar-2023
    • (2023)Design and use of domain-specific programming platforms: interdisciplinary computational thinking with EarSketch and TunePadComputer Science Education10.1080/08993408.2023.224065734:4(645-678)Online publication date: 28-Jul-2023
    • (2023)Live Coding and Music Production as Hybrid PracticeOrganised Sound10.1017/S1355771823000419(1-11)Online publication date: 18-Aug-2023
    • (2022)STEAM for non-novice STEM students with Digital Musical InstrumentsProceedings of the 17th International Audio Mostly Conference10.1145/3561212.3561235(179-186)Online publication date: 6-Sep-2022
    • Show More Cited By

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