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Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D Modeling

Published: 20 March 2017 Publication History

Abstract

Recent emerging technologies in graphics computation, computer vision, tracking techniques, and display hardware have been accelerating transferring augmented reality (AR) applications to wider, realistic use scenarios. While AR technologies are maturing, studying appropriate interactions for AR becomes equally significant. Driven by this strong need, in this paper we focus on discussing advance interactions for creating, manipulating, and authoring virtual contents in an intuitive manner. We propose to investigate AR interactions for traditional casual applications such as visualizing contents within context, and for complex situations including In-Situ 3D modeling using AR. From our previous works, multi-modal wearable inputs, 3D interactions around mobile devices, and context aware touch inputs have been explored for different applications. Moreover, my on-going research projects and future research directions are structured in the later sections of the paper.

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Cited By

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  • (2024)Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital SculptingProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656188(358-373)Online publication date: 23-Jun-2024
  • (2021)An Architecture for Collaborative Terrain Sketching with Mobile DevicesSensors10.3390/s2123788121:23(7881)Online publication date: 26-Nov-2021

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      cover image ACM Conferences
      TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
      March 2017
      806 pages
      ISBN:9781450346764
      DOI:10.1145/3024969
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 20 March 2017

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      Author Tags

      1. 3d interaction
      2. augmented reality
      3. mixed reality
      4. sketch-based 3d modeling
      5. tangible interaction

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      TEI '17 Paper Acceptance Rate 41 of 151 submissions, 27%;
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      • (2024)Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital SculptingProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656188(358-373)Online publication date: 23-Jun-2024
      • (2021)An Architecture for Collaborative Terrain Sketching with Mobile DevicesSensors10.3390/s2123788121:23(7881)Online publication date: 26-Nov-2021

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