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Scene-adaptive high dynamic range display for low latency augmented reality

Published: 25 February 2017 Publication History

Abstract

For generalized augmented reality to be feasible, the augmenting elements must be visible in varied environments and under rapidly changing, high dynamic range lighting, from bright sunlight to deep shadows. We present a high dynamic range, optical see-through, augmented reality display that dynamically adjusts the brightness of the virtual imagery to match the current brightness of the real scene. Critical components include the spatial brightness sensor array and the positional brightness image intensity matcher. The color, scene-adaptive HDR display system is based on a high-rate (15 kHz) DMD projector using a high-speed RGB LED illuminator, each color with independent 16 bit intensity control for each binary DMD frame. The critical input to the intensity matching algorithm is the output of an array of high sensitivity light sensors. This paper discusses the implementation of the system and reports performance via still and video demonstrations under a variety of lighting conditions.

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References

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Cited By

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  • (2023)Understanding Effects of Visual Feedback Delay in AR on Fine Motor Surgical TasksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332021429:11(4697-4707)Online publication date: 1-Nov-2023
  • (2021)Towards Indistinguishable Augmented RealityACM Computing Surveys10.1145/345315754:6(1-36)Online publication date: 13-Jul-2021
  • (2021)A Fast and Realistic Bloom Rendering Method for Large Scale 3D Scene2021 11th International Conference on Information Science and Technology (ICIST)10.1109/ICIST52614.2021.9440634(178-182)Online publication date: 21-May-2021
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        cover image ACM Conferences
        I3D '17: Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
        February 2017
        161 pages
        ISBN:9781450348867
        DOI:10.1145/3023368
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Publication History

        Published: 25 February 2017

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        Author Tags

        1. augmented reality
        2. digital micromirror display
        3. high dynamic range
        4. optical see-through

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        I3D '17
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        I3D '17: Symposium on Interactive 3D Graphics and Games
        February 25 - 27, 2017
        California, San Francisco

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        I3D '17 Paper Acceptance Rate 16 of 45 submissions, 36%;
        Overall Acceptance Rate 148 of 485 submissions, 31%

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        Cited By

        View all
        • (2023)Understanding Effects of Visual Feedback Delay in AR on Fine Motor Surgical TasksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332021429:11(4697-4707)Online publication date: 1-Nov-2023
        • (2021)Towards Indistinguishable Augmented RealityACM Computing Surveys10.1145/345315754:6(1-36)Online publication date: 13-Jul-2021
        • (2021)A Fast and Realistic Bloom Rendering Method for Large Scale 3D Scene2021 11th International Conference on Information Science and Technology (ICIST)10.1109/ICIST52614.2021.9440634(178-182)Online publication date: 21-May-2021
        • (2021)Augmented reality and virtual reality displays: emerging technologies and future perspectivesLight: Science & Applications10.1038/s41377-021-00658-810:1Online publication date: 25-Oct-2021
        • (2019)Implementation and Evaluation of a 50 kHz, $28\mu\mathrm{s}$ Motion-to-Pose Latency Head Tracking InstrumentIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.289923325:5(1970-1980)Online publication date: May-2019
        • (2018)Towards multifocal displays with dense focal stacksACM Transactions on Graphics10.1145/3272127.327501537:6(1-13)Online publication date: 4-Dec-2018
        • (2018)An Extended Depth-at-Field Volumetric Near-Eye Augmented Reality DisplayIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.286857024:11(2857-2866)Online publication date: Nov-2018
        • (2017)Near-eye varifocal augmented reality display using see-through screensACM Transactions on Graphics10.1145/3130800.313089236:6(1-13)Online publication date: 20-Nov-2017
        • (2017)[POSTER] BrightView: Increasing Perceived Brightness in Optical See-Through Head-Mounted Displays2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2017.66(202-203)Online publication date: Oct-2017

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