Open Extensible System for Dynamic Problem Creation for Computer Science (Abstract Only)
Abstract
Index Terms
- Open Extensible System for Dynamic Problem Creation for Computer Science (Abstract Only)
Recommendations
Motivational active learning for computer science education (abstract only)
SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science educationMotivational Active Learning (MAL) is an innovative pedagogical approach based on MIT's teaching format TEAL (Technology-Enabled Active Learning) combined with advanced motivational strategies based on gamification design aspects. The main idea of MAL ...
Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference
This study aimed to identify the impact of a game based learning (GBL) application using computer technologies on student engagement in secondary school science classrooms. The literature reveals that conventional Science teaching techniques (teacher-...
A mobile gamification learning system for improving the learning motivation and achievements
This paper aims to investigate how a gamified learning approach influences science learning, achievement and motivation, through a context-aware mobile learning environment, and explains the effects on motivation and student learning. A series of ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
- General Chairs:
- Michael E. Caspersen,
- Stephen H. Edwards,
- Program Chairs:
- Tiffany Barnes,
- Daniel D. Garcia
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Poster
Funding Sources
Conference
Acceptance Rates
Upcoming Conference
- Sponsor:
- sigcse
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 0Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0