[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3010915.3010958acmotherconferencesArticle/Chapter ViewAbstractPublication PagesozchiConference Proceedingsconference-collections
short-paper

Companions: objects accruing value and memories by being a part of our lives

Published: 29 November 2016 Publication History

Abstract

Cherished utilitarian objects can provide comfort and pleasure through their associations to our personal past and the time and energy we have invested in and with them. In this paper, we present a specific type of object relationship, which we call the companion. They are mundane objects that accrued meaning over time, and evoke tiny pleasures when we interact with them. We then draw insights from the HCI research literature on digital possessions and attachment that could be applied to enhance digital products or processes with companion qualities. We argue the importance to design for digital companionship in everyday use products, for example by enabling the accruement of subtle marks of the owners past with the product. We wish to evoke thought and awareness of the role of companions, and how this relationship can be supported in digital products.

References

[1]
Alallah, J. and Hinze, A. Feeding the digital parrot: capturing situational context in an augmented memory system. Proc. OZCHI 2011, ACM Press (2011), 1--10.
[2]
Banks, R. The future of looking back: Microsoft Press (2011).
[3]
Banks, R. and Sellen, A. Shoebox: mixing storage and display of digital images in the home. Proc. TEI 2009, (2009), ACM Press, 35--40.
[4]
Battarbee, K. and Mattelmäki, T. Meaningful product relationships. Proc. Design and Emotion 2002, (2002), 337--344.
[5]
Braun, V. and Clarke, V. Using thematic analysis in psychology. Qualitative Research in Psychology 3 (2006), 77--101.
[6]
Braun, V. and Clarke, V. Thematic analysis. In: Cooper H., Camic P.M., Long D.L., et al. (eds) APA handbook of research methods in psychology, Vol 2: Research designs: Quantitative, qualitative, neuropsychological, and biological. Washington USA, APA (2012), 57--71.
[7]
Brown, N.R. Transition Theory: A Minimalist Perspective on the Organization of Autobiographical Memory. Journal of Applied Research in Memory and Cognition 5 (2016), 128--134.
[8]
Csikszentmihalyi, M. and Rochberg-Halton, E. The meaning of things: Domestic symbols and the self: Cambridge University Press (1981).
[9]
Denegri-Knott, J., Watkins, R. and Wood, J. Transforming digital virtual goods into meaningful possessions. Digital virtual consumption 23 (2012), 76--91.
[10]
Fabbris, L. Measurement Scales for Scoring or Ranking Sets of Interrelated Items. In: Davino C. and Fabbris L. (eds) Survey Data Collection and Integration. Springer (2012), 21--43.
[11]
Frohlich, D.M. Audiophotography: Bringing photos to life with sounds, Springer (2004).
[12]
Golsteijn, C., van den Hoven, E., Frohlich, D, Sellen, A. Towards a more cherishable digital object. Proc. DIS 2012, ACM Press (2012), 655--664.
[13]
Gulotta, R., Odom, W., Forlizzi J., Faste, H. Digital artifacts as legacy: exploring the lifespan and value of digital data. Proc. CHI 2013, ACM Press (2013), 1813--1822.
[14]
Kleine, S.S., Kleine III, R.E. and Allen, C.T. How is a possession" me" or" not me"? Characterizing types and an antecedent of material possession attachment. Journal of Consumer Research (1995), 327--343.
[15]
Koreshoff, T.L., Robertson, T. and Leong, T.W. Internet of Things: a review of literature and products. Proc. OZCHI 2013, ACM Press (2013), 335--344.
[16]
Lee, M., Cha, S. and Nam T. Impact of digital traces on the appreciation of movie contents. Digital Creativity 26 (2015), 287--303.
[17]
Lee, M., Son, O. and Nam, T. Patina-inspired Personalization: Personalizing Products with Traces of Daily Use. Proc. DIS 2016, ACM Press (2016), 251--263.
[18]
Lee, M. and Nam, T. Critical understanding of interaction history as a design resource. Proc. IASDR 2013 (2013).
[19]
Light, A. and Petrelli, D. The Rhythm of Christmas: Temporality, ICT Use and Design for the Idiosyncrasies of a Major Festival. Proc. OZCHI 2014, ACM Press (2014).
[20]
Odom, W. and Pierce, J. Improving with age: designing enduring interactive products. Proc. Ext. Abstracts CHI 2009, ACM Press (2009), 3793--3798.
[21]
Odom, W., Zimmerman, J. and Forlizzi, J. Teenagers and their virtual possessions: design opportunities and issues. Proc. CHI 2011, ACM Press (2011), 1491--1500.
[22]
Odom, W., Zimmerman, J. and Forlizzi, J. Placelessness, spacelessness, and formlessness: experiential qualities of virtual possessions. Proc. DIS 2014, ACM Press (2014), 985--994.
[23]
Petrelli, D. and Whittaker, S. Family memories in the home: contrasting physical and digital mementos. Personal and Ubiquitous Computing 14 (2010), 153--169.
[24]
Petrelli, D., Whittaker, S. and Brockmeier, J. AutoTopography: what can physical mementos tell us about digital memories? Proc. CHI 2008, ACM Press (2008), 53--62.
[25]
Shenk, D., Kuwahara, K. and Zablotsky, D. Older women's attachments to their home and possessions. Journal of Aging Studies 18 (2004), 157--169.
[26]
Sherman, E. Reminiscentia: Cherished objects as memorabilia in late-life reminiscence. The International Journal of Aging & Human Development 33 (1991), 89--100.
[27]
Turner, P. and Turner, S. Emotional and aesthetic attachment to digital artefacts. Cognition, technology & work 15 (2013), 403--414.
[28]
Van den Hoven, E. and Eggen, B. Personal souvenirs as ambient intelligent objects. Proc. joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies, ACM Press (2005), 123--128.
[29]
Van den Hoven, E., Sas, C. and Whittaker, S. Introduction to this special issue on designing for personal memories: past, present, and future. Human-Computer Interaction 27 (2012), 1--12.
[30]
Wallendorf, M. and Arnould, E.J. "My Favorite Things": A Cross-Cultural Inquiry into Object Attachment, Possessiveness, and Social Linkage. Journal of Consumer Research (1988), 531--547.
[31]
Zijlema, A., Van den Hoven, E. and Eggen, B. A qualitative exploration of memory cuing by personal items in the home. Memory Studies (in press, 2016).

Cited By

View all

Index Terms

  1. Companions: objects accruing value and memories by being a part of our lives

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human Interaction
    November 2016
    706 pages
    ISBN:9781450346184
    DOI:10.1145/3010915
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • IEEE-SMCS: Systems, Man & Cybernetics Society
    • Australian Comp Soc: Australian Computer Society
    • Data61: Data61, CSIRO
    • ICACHI: International Chinese Association of Computer Human Interaction
    • Infoxchange: Infoxchange
    • HITLab AU: Human Interface Technology Laboratory Australia
    • James Boag: James Boag
    • Tourism Tasmania: Tourism Tasmania
    • HFESA: Human Factors and Ergonomics Society of Australia Inc.
    • IEEEVIC: IEEE Victorian Section
    • UTAS: University of Tasmania, Australia

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 November 2016

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. digital possessions
    2. interaction design
    3. memory cues
    4. product relationships
    5. traces of use

    Qualifiers

    • Short-paper

    Conference

    OzCHI '16
    Sponsor:
    • IEEE-SMCS
    • Australian Comp Soc
    • Data61
    • ICACHI
    • Infoxchange
    • HITLab AU
    • James Boag
    • Tourism Tasmania
    • HFESA
    • IEEEVIC
    • UTAS
    OzCHI '16: The 28th Australian Conference on Human-Computer Interaction
    November 29 - December 2, 2016
    Tasmania, Launceston, Australia

    Acceptance Rates

    Overall Acceptance Rate 362 of 729 submissions, 50%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)23
    • Downloads (Last 6 weeks)5
    Reflects downloads up to 03 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media