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Agent-Based Personalisation and User Modeling for Personalised Educational Games

Published: 13 July 2016 Publication History

Abstract

Personalisation can increase the learning efficacy of educational games by tailoring their content to the needs of the individual learner. This paper presents the Personalised Educational Game Architecture (PEGA). It uses a multi-agent organisation and an ontology to offer learners personalised training in a game environment. The multi-agent organisation's flexibility enables adaptive automation; the instructor can decide to control only parts of the training, while leaving the rest to the intelligent agents.

References

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J. Cannon-Bowers, J. Burns, E. Salas, and J. Pruitt. Advanced technology in scenario-based training. In J. Cannon-Bowers and E. Salas, editors, Making Decisions Under Stress, pages 365--374. APA, 1998.
[2]
V. Dignum, F. Dignum, and J.-J. Meyer. An agent-mediated approach to the support of knowledge sharing in organizations. The Knowledge Engineering Review, 19(02):147--174, 2004.
[3]
G. R. Ferdinandus, M. M. M. Peeters, K. van den Bosch, and J.-J. C. Meyer. Automated scenario generation - coupling planning techniques with smart objects. In Conference for Computer Supported Education, pages 76--81, 2013.
[4]
R. L. Oser, J. A. Cannon-Bowers, E. Salas, and D. J. Dwyer. Enhancing human performance in technology-rich environments: guidelines for scenario-based training. Human Technology Interaction in Complex Systems, 9:175--202, 1999.
[5]
M. M. M. Peeters, K. van den Bosch, J.-J. C. Meyer, and M. A. Neerincx. The Design and Effect of Automated Directions During Scenario-based Training. Computers & Education, 70:173--183, 2014.
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M. M. M. Peeters, K. van den Bosch, M. A. Neerincx, and J.-J. C. Meyer. An Ontology for Automated Scenario-based Training. International Journal of Technology Enhanced Learning, 6(3):195--211, 2014.
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M. O. Riedl and R. M. Young. Narrative planning: Balancing plot and character. Journal of Artificial Intelligence Research, 39(1):217--268, 2010.
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K. van den Bosch and J. B. J. Riemersma. Reflections on scenario-based training in tactical command. In S. Schiflett, editor, Scaled worlds: Development, validation, and applications, chapter 1, pages 1--21. Ashgate, 2004.

Cited By

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  • (2024)In Whose Voice?: Examining AI Agent Representation of People in Social Interaction through Generative SpeechProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661555(224-245)Online publication date: 1-Jul-2024
  • (2020)Reflective agents for personalisation in collaborative gamesArtificial Intelligence Review10.1007/s10462-018-9665-853:1(429-474)Online publication date: 1-Jan-2020
  • (2020)Adaptive Agents for Fit-for-Purpose TrainingHCI International 2020 – Late Breaking Papers: Cognition, Learning and Games10.1007/978-3-030-60128-7_43(586-604)Online publication date: 4-Oct-2020

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Information

Published In

cover image ACM Conferences
UMAP '16: Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization
July 2016
366 pages
ISBN:9781450343688
DOI:10.1145/2930238
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 July 2016

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Author Tags

  1. difficulty adjustment
  2. intelligent agents
  3. personalised educational game
  4. scenario-based training
  5. user modeling

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UMAP '16
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UMAP '16: User Modeling, Adaptation and Personalization Conference
July 13 - 17, 2016
Nova Scotia, Halifax, Canada

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UMAP '16 Paper Acceptance Rate 21 of 123 submissions, 17%;
Overall Acceptance Rate 162 of 633 submissions, 26%

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Cited By

View all
  • (2024)In Whose Voice?: Examining AI Agent Representation of People in Social Interaction through Generative SpeechProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661555(224-245)Online publication date: 1-Jul-2024
  • (2020)Reflective agents for personalisation in collaborative gamesArtificial Intelligence Review10.1007/s10462-018-9665-853:1(429-474)Online publication date: 1-Jan-2020
  • (2020)Adaptive Agents for Fit-for-Purpose TrainingHCI International 2020 – Late Breaking Papers: Cognition, Learning and Games10.1007/978-3-030-60128-7_43(586-604)Online publication date: 4-Oct-2020

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