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Sonic Playgrounds: Exploring Principles and Tools for Outdoor Sonic Interaction

Published: 04 October 2016 Publication History

Abstract

Physical contexts, artifacts and materials have a big influence on the way children are enabled and encouraged in their play activities, especially in playgrounds. Designers and educators focus on formal and visual qualities of the playground, neglecting the potential of sound. Although sonic activities are common everyday phenomena in playgrounds and take an important role in children's development, there is a lack of knowledge on ways in which sound can be brought playgrounds. With the interdisciplinary project Sonic Playgrounds, we address this problem by developing methods, tools and guidelines which emphasize the role of sonic interactions on playgrounds. In this paper, we present two Sonic Playground studies: a workshop with interaction design students and a field study on a semi-public playground.

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Cited By

View all
  • (2024)Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated StorytellingProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685360(1-17)Online publication date: 13-Oct-2024
  • (2019)Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio GameMultimodal Technologies and Interaction10.3390/mti30400733:4(73)Online publication date: 13-Nov-2019
  • (2017)SonoraExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131324(369-374)Online publication date: 15-Oct-2017
  1. Sonic Playgrounds: Exploring Principles and Tools for Outdoor Sonic Interaction

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    Published In

    cover image ACM Other conferences
    AM '16: Proceedings of the Audio Mostly 2016
    October 2016
    285 pages
    ISBN:9781450348225
    DOI:10.1145/2986416
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 October 2016

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    Author Tags

    1. Play Pedagogy
    2. Playground Design
    3. Sonic Interaction Design
    4. Sound Education

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    • Research-article
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    • Refereed limited

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    AM '16
    AM '16: Audio Mostly 2016
    October 4 - 6, 2016
    Norrköping, Sweden

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    AM '16 Paper Acceptance Rate 40 of 53 submissions, 75%;
    Overall Acceptance Rate 177 of 275 submissions, 64%

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    Cited By

    View all
    • (2024)Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated StorytellingProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685360(1-17)Online publication date: 13-Oct-2024
    • (2019)Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio GameMultimodal Technologies and Interaction10.3390/mti30400733:4(73)Online publication date: 13-Nov-2019
    • (2017)SonoraExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131324(369-374)Online publication date: 15-Oct-2017

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