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Habitsourcing: Sensing the Environment through Immersive, Habit-Building Experiences

Published: 16 October 2016 Publication History

Abstract

Citizen science and communitysensing applications allow everyday citizens to collect data about the physical world to benefit science and society. Yet despite successes, current approaches are still limited by the number of domain-interested volunteers who are willing and able to contribute useful data. In this paper we introduce habitsourcing, an alternative approach that harnesses the habit-building practices of millions of people to collect environmental data. To support the design and development of habitsourcing apps, we present (1) interaction techniques and design principles for sensing through actuation, a method for acquiring sensing data from cued interactions; and (2) ExperienceKit, an iOS library that makes it easy for developers to build and test habitsourcing applications. In two experiments, we show that our two proof-of-concept apps, ZenWalk and Zombies Interactive, compare favorably to their non-data collecting counterparts, and that we can effectively extract environmental data using simple detection techniques.

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Cited By

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  • (2022)“It’s usually not worth the effort unless you get really lucky”: Barriers to Undergraduate Research Experiences from the Perspective of Computing FacultyProceedings of the 2022 ACM Conference on International Computing Education Research - Volume 110.1145/3501385.3543976(149-163)Online publication date: 3-Aug-2022
  • (2019)4X: A Hybrid Approach for Scaffolding Data Collection and Interest in Low-Effort Participatory SensingProceedings of the ACM on Human-Computer Interaction10.1145/33591923:CSCW(1-28)Online publication date: 7-Nov-2019
  • (2019)Data Quality Improvement in Crowdsourcing Systems by Enabling A Positive Personal User Experience2019 IEEE 23rd International Conference on Computer Supported Cooperative Work in Design (CSCWD)10.1109/CSCWD.2019.8791875(255-260)Online publication date: May-2019
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    cover image ACM Conferences
    UIST '16: Proceedings of the 29th Annual Symposium on User Interface Software and Technology
    October 2016
    908 pages
    ISBN:9781450341899
    DOI:10.1145/2984511
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 16 October 2016

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    Author Tags

    1. citizen science
    2. communitysensing
    3. habitsourcing
    4. physical crowdsourcing

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    Funding Sources

    • Disney Research
    • NSERC

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    UIST '16

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    UIST '16 Paper Acceptance Rate 79 of 384 submissions, 21%;
    Overall Acceptance Rate 561 of 2,567 submissions, 22%

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    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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    View all
    • (2022)“It’s usually not worth the effort unless you get really lucky”: Barriers to Undergraduate Research Experiences from the Perspective of Computing FacultyProceedings of the 2022 ACM Conference on International Computing Education Research - Volume 110.1145/3501385.3543976(149-163)Online publication date: 3-Aug-2022
    • (2019)4X: A Hybrid Approach for Scaffolding Data Collection and Interest in Low-Effort Participatory SensingProceedings of the ACM on Human-Computer Interaction10.1145/33591923:CSCW(1-28)Online publication date: 7-Nov-2019
    • (2019)Data Quality Improvement in Crowdsourcing Systems by Enabling A Positive Personal User Experience2019 IEEE 23rd International Conference on Computer Supported Cooperative Work in Design (CSCWD)10.1109/CSCWD.2019.8791875(255-260)Online publication date: May-2019
    • (2018)CampusWatchProceedings of the ACM on Human-Computer Interaction10.1145/32744032:CSCW(1-25)Online publication date: 1-Nov-2018

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