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abstract

Mobile Learning Application for Computer Science Students: A Transactional Distance Perspective

Published: 25 August 2016 Publication History

Abstract

The advance of mobile technology has transformed our society and altered many facets of our daily lives. Furthermore, its use within the context of education are becoming more critical as more educational institutions deliver their courses through the use of mobile technology and engage with their students via distance learning tools. However, mobile learning applications only have a few design guidelines that are grounded in learning principle to ensure their effectiveness. We applied principles from the Transactional Distance Theory (TDT) to formulate design guidelines specifically for designing effective mobile learning applications for computer science students. To evaluate the appropriateness and effectiveness of these guidelines in a mobile learning context, we developed application prototypes that teach computer related topics based on these guidelines, which will then be evaluated for their effectiveness on student engagement.

References

[1]
ACM/IEEE-CS Joint Task Force on Computing Curricula. Computer science curricula 2013. Technical report, ACM Press and IEEE Computer Society Press, December 2013.
[2]
T. Cochrane and R. Bateman. Smartphones give you wings: Pedagogical affordances of mobile web 2.0. Australasian Journal of Educational Technology, 26(1):1--14, 2010.
[3]
M. G. Moore. Toward a theory of independent learning and teaching. Journal of Higher Education, 44(9):661--680, 1973.
[4]
Y. Park. A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types. The International Review of Research in Open and Distance Learning, 12(2):78--102, 2011.

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Published In

cover image ACM Conferences
ICER '16: Proceedings of the 2016 ACM Conference on International Computing Education Research
August 2016
310 pages
ISBN:9781450344494
DOI:10.1145/2960310
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 August 2016

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Author Tags

  1. application design
  2. distance education
  3. mobile learning application
  4. transactional distance theory

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ICER '16
Sponsor:
ICER '16: International Computing Education Research Conference
September 8 - 12, 2016
VIC, Melbourne, Australia

Acceptance Rates

ICER '16 Paper Acceptance Rate 26 of 102 submissions, 25%;
Overall Acceptance Rate 189 of 803 submissions, 24%

Upcoming Conference

ICER 2025
ACM Conference on International Computing Education Research
August 3 - 6, 2025
Charlottesville , VA , USA

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