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Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures

Published: 06 September 2016 Publication History

Abstract

This paper describes an affordable approach and prototype system that can enhance the accessibility of museum exhibits to visually impaired users. The approach supports the navigation in exhibition halls and the tactual exploration of exhibit replicas using touch-sensitive audio descriptions and touch gestures on a mobile device. The required technology includes 3D printed exhibits, attached touch sensors, Arduino boards, and a respective mobile app. A preliminary usability evaluation with ten users (blind, visually impaired and blindfolded) revealed a positive user experience with satisfactory and similar performance.

References

[1]
Becky Delaware. 2015. 3D Printing Allows the Blind to Experience Famous Artwork, Paste Magazine online, Retrieved May 15, 2016 from: https://www.pastemagazine.com/articles/2015/04/3d-printing-allows-the-blind-to-experience-famous.html
[2]
Barry Ginley. 2013. Museums: A Whole New World for Visually Impaired People Disability Studies Quarterly 33, no. 3.
[3]
Byron Pillow, Margaret Banks, and Deborah Reeves. 2015. Equal Access for All: Providing for Impaired Stakeholders in a Museum Setting. Retrieved May 15, 2016 from: http://www.byronpillow.com/uploads/7/6/7/9/76797585/disability_access.pdf
[4]
F. D'Agnano, C. Balletti, F. Guerra, and P. Vernier. 2015. Tooteko: A case study of augmented reality for an accessible cultural heritage. Digitization, 3D printing and sensors for an audio-tactile experience. The International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences, 40(5), 207--213.
[5]
R. Scopigno, P. Cignoni, N. Pietroni, M. Callieri, and M. Dellepiane. 2014. Digital Fabrication Technologies for Cultural Heritage (STAR). In Proceedings of 12th Eurographics Workshop on Graphics and Cultural Heritage, Darmstadt, Germany.
[6]
Smithsonian Guidelines for Accessible Exhibition Design. 2009. Retrieved May 15, 2016 from: https://www.si.edu/Accessibility/SGAED
[7]
Tactual museum, Athens. Available at: http://www.tactualmuseum.gr/html/muse.htm
[8]
WebAIM web accessibility in mind at: http://webaim.org

Cited By

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  • (2024)The LTE-Connected Smart Blind Stick Will Completely Transform Mobility for the Blind2024 36th Conference of Open Innovations Association (FRUCT)10.23919/FRUCT64283.2024.10749880(272-282)Online publication date: 30-Oct-2024
  • (2024)The Museum of Touch: Tangible Models for Blind and Low Vision Audiences in MuseumsMultimodality in Architecture10.1007/978-3-031-49511-3_8(135-155)Online publication date: 13-Jan-2024
  • (2023)Spatial and Information Accessibility of Museums and Places of Historical Interest: A Comparison between London and ThessalonikiSustainability10.3390/su15241661115:24(16611)Online publication date: 6-Dec-2023
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      cover image ACM Conferences
      MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
      September 2016
      664 pages
      ISBN:9781450344135
      DOI:10.1145/2957265
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 06 September 2016

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      Author Tags

      1. Arduino
      2. audio guide
      3. blind users
      4. exhibit
      5. gesture control
      6. mobile device
      7. museum
      8. tactile exploration
      9. visually impaired users

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      Cited By

      View all
      • (2024)The LTE-Connected Smart Blind Stick Will Completely Transform Mobility for the Blind2024 36th Conference of Open Innovations Association (FRUCT)10.23919/FRUCT64283.2024.10749880(272-282)Online publication date: 30-Oct-2024
      • (2024)The Museum of Touch: Tangible Models for Blind and Low Vision Audiences in MuseumsMultimodality in Architecture10.1007/978-3-031-49511-3_8(135-155)Online publication date: 13-Jan-2024
      • (2023)Spatial and Information Accessibility of Museums and Places of Historical Interest: A Comparison between London and ThessalonikiSustainability10.3390/su15241661115:24(16611)Online publication date: 6-Dec-2023
      • (2023)Mathematical Framework for Optimizing Crossbar Allocation for ReRAM-based CNN AcceleratorsACM Transactions on Design Automation of Electronic Systems10.1145/3631523Online publication date: 2-Nov-2023
      • (2023)Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage SitesJournal on Computing and Cultural Heritage 10.1145/3631132Online publication date: 2-Nov-2023
      • (2023)Use of XR technologies for fostering visitors' experience and inclusion at industrial museumsProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3610008(1-5)Online publication date: 27-Sep-2023
      • (2023)“Let the Volcano Erupt!”: Designing Sonification to Make Oceanography Accessible for Blind and Low Vision Students in Museum EnvironmentProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3614482(1-6)Online publication date: 22-Oct-2023
      • (2023)A Gallery In My Hand: A Multi-Exhibition Investigation of Accessible and Inclusive Gallery Experiences for Blind and Low Vision VisitorsProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608391(1-15)Online publication date: 22-Oct-2023
      • (2023)Understanding Curators' Practices and Challenge of Making Exhibitions More Accessible for People with Visual ImpairmentsProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608384(1-18)Online publication date: 22-Oct-2023
      • (2023)DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design StudyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581362(1-18)Online publication date: 19-Apr-2023
      • Show More Cited By

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