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FLOW pillow: exploring sitting experience towards active ageing

Published: 06 September 2016 Publication History

Abstract

In this paper, we present an exploratory study of the prototype of FLOW, a portable exercise platform that aims at aiding sedentary behavior among elderly people by offering them a more active sitting experience in their daily routines. We designed FLOW based on three iterations, revolving technology implementation, interaction design, and user experience design. With our prototype, we conducted a pilot study with elderly people (n=5) in a care center in the Netherlands. We evaluated user experiences and interactions with the FLOW pillow through observation, interview, and questionnaire techniques from Flow Theory. By analyzing the obtained data from the pilot study, we discussed the opportunities of FLOW in motivating active sitting behaviors for elderly and implications for future works.

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Cited By

View all
  • (2022)Breathing Cushion: Keep Changing Posture for Reducing the Effects of Sedentary Behavior During Working TimesHuman-Computer Interaction. User Experience and Behavior10.1007/978-3-031-05412-9_23(327-345)Online publication date: 16-Jun-2022
  • (2020)Developing a Smart Home Solution Based on Personalized Intelligent Interior Units to Promote Activity and Customized Healthcare for Aging SocietyJournal of Population Ageing10.1007/s12062-020-09267-6Online publication date: 5-Mar-2020
  • (2020)ICT Oriented to the Elderly and Their Active Aging: A Systematic ReviewApplications and Usability of Interactive TV10.1007/978-3-030-56574-9_9(134-155)Online publication date: 25-Aug-2020
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    September 2016
    664 pages
    ISBN:9781450344135
    DOI:10.1145/2957265
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 06 September 2016

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    Author Tags

    1. active ageing
    2. gerotechnology
    3. interactive music
    4. sitting exercise
    5. user experience

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    Cited By

    View all
    • (2022)Breathing Cushion: Keep Changing Posture for Reducing the Effects of Sedentary Behavior During Working TimesHuman-Computer Interaction. User Experience and Behavior10.1007/978-3-031-05412-9_23(327-345)Online publication date: 16-Jun-2022
    • (2020)Developing a Smart Home Solution Based on Personalized Intelligent Interior Units to Promote Activity and Customized Healthcare for Aging SocietyJournal of Population Ageing10.1007/s12062-020-09267-6Online publication date: 5-Mar-2020
    • (2020)ICT Oriented to the Elderly and Their Active Aging: A Systematic ReviewApplications and Usability of Interactive TV10.1007/978-3-030-56574-9_9(134-155)Online publication date: 25-Aug-2020
    • (2019)LightSit: An Unobtrusive Health-Promoting System for Relaxation and Fitness Microbreaks at WorkSensors10.3390/s1909216219:9(2162)Online publication date: 9-May-2019
    • (2019)Integrating Industrial Design and GeoscienceProceedings of the 9th International Conference on Digital Public Health10.1145/3357729.3357747(91-95)Online publication date: 20-Nov-2019
    • (2019)Haptic Remembrance Book SeriesExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3309685(1-6)Online publication date: 2-May-2019
    • (2017)A critical review on participation in mobile interaction design researchProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3156629(345-354)Online publication date: 26-Nov-2017
    • (2017)ShuttleKicker+Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131303(471-478)Online publication date: 15-Oct-2017

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