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Audio in place: media, mobility & HCI - creating meaning in space

Published: 06 September 2016 Publication History

Abstract

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound. Even if intangible and ephemeral, sounds impact upon the way in which we experience the built as well as the natural world. As technology offer us the opportunity to augment and access the world, mobile technologies offer us the opportunity to interact while moving though the world. They are technologies that can mediate, provide and locate experience in the world. Vision, and to some extent the tactile senses have been dominant modalities discussed in experiential terms within HCI. This workshop suggests that there is a need to better understand how sound can be used for shaping and augmenting the experiential qualities of places through mobile computing.

References

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A. P. Merriam, The anthropology of music. Northwestern University Press, 1964.
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B. Langkjær, 'Hearing things in music for films: music, fiction and engagement', SoundEffects - Interdiscip. J. Sound Sound Exp., vol. 3, no. 1--2, p. 14, 2013.
[3]
S. Benford, A. Hazzard, A. Chamberlain, K. Glover, C. Greenhalgh, L. Xu, M. Hoare, D. Darzentas (2016) 'Accountable Artefacts: the Case of the Carolan Guitar', in Proceedings of the 34th annual ACM conference on Human factors in computing systems, 2016.
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A. Hazzard, S. Benford, and G. Burnett, 'Sculpting a Mobile Musical Soundtrack' (2015) in Proceedings of the 33rd annual ACM conference on Human factors in computing systems, 2015.
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A. Hazzard, S. Benford, and G. Burnett, (2014) 'Walk this way: musically guided walking experiences', in Proceedings of the 32nd annual ACM conference on Human factors in computing systems, 2014, pp. 605--614.
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A. Schmidt, M. Beigl, and H.-W. Gellersen, 'There is more to context than location', Comput. Graph., vol. 23, no. 6, pp. 893--901, 1999.

Cited By

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  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2022)Understanding the Role of Context in Creating Enjoyable Co-Located InteractionsProceedings of the ACM on Human-Computer Interaction10.1145/35129786:CSCW1(1-26)Online publication date: 7-Apr-2022
  • (2021)Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps’ Descriptions in the Google Play StoreProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445500(1-17)Online publication date: 6-May-2021
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    September 2016
    664 pages
    ISBN:9781450344135
    DOI:10.1145/2957265
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 06 September 2016

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    Author Tags

    1. HCI
    2. audio
    3. design
    4. evaluation
    5. location
    6. mobile
    7. music
    8. place
    9. semantic
    10. software
    11. sonic
    12. sound

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    Cited By

    View all
    • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
    • (2022)Understanding the Role of Context in Creating Enjoyable Co-Located InteractionsProceedings of the ACM on Human-Computer Interaction10.1145/35129786:CSCW1(1-26)Online publication date: 7-Apr-2022
    • (2021)Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps’ Descriptions in the Google Play StoreProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445500(1-17)Online publication date: 6-May-2021
    • (2018)A Landscape of Design: Interaction, Interpretation and the Development of Experimental Expressive InterfacesHuman-Computer Interaction. Theories, Methods, and Human Issues10.1007/978-3-319-91238-7_3(24-34)Online publication date: 1-Jun-2018
    • (2017)Audio Technology and Mobile Human Computer InteractionInternational Journal of Mobile Human Computer Interaction10.5555/3213394.32133979:4(25-40)Online publication date: 1-Oct-2017
    • (2017)Audio Technology and Mobile Human Computer InteractionInternational Journal of Mobile Human Computer Interaction10.4018/IJMHCI.20171001039:4(25-40)Online publication date: 1-Oct-2017

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