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I Am a Tree: Embodiment Using Physically Based Animation Driven by Expressive Descriptors of Motion

Published: 05 July 2016 Publication History

Abstract

Expressive representation of human movement has given rise to various static or dynamic artistic creations, whether they take into account specific postures or motion sequences. In this paper we are interested in the expressive qualities of motion and how these qualities influence the evolution of a 3D simulated system. The embodiment of this system takes the form of a non-anthropomorphic structure (non-human appearance) whose behavior expresses the emotional content of the original human motion. Expressive descriptors are extracted from a sequence of theatrical movements executed with different emotional states and used to dynamically control a mass-spring system coupled to a particle system as well as its rendering. The framework allows for the exploration of different sets of motion descriptors and mappings to the parameters of the 3D simulation. The resulting animations are discussed and evaluated through perceptual studies.

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Cited By

View all
  • (2024)Translating Dance Principles Into Other ModalitiesProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678346(457-467)Online publication date: 18-Sep-2024
  • (2023) Neues Lesen . Unikalität und Multisensorik als Strategien der Literaturvermittlung Journal of Literary Theory10.1515/jlt-2023-200717:1(143-166)Online publication date: 20-Jul-2023
  • (2023)Simulating Idiosyncratic Movement QualitiesArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_32(466-479)Online publication date: 2-Apr-2023
  • Show More Cited By

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  1. I Am a Tree: Embodiment Using Physically Based Animation Driven by Expressive Descriptors of Motion

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      cover image ACM Other conferences
      MOCO '16: Proceedings of the 3rd International Symposium on Movement and Computing
      July 2016
      300 pages
      ISBN:9781450343077
      DOI:10.1145/2948910
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      In-Cooperation

      • University of Macedonia
      • Aristotle University of Thessaloniki
      • Université Paris 8: Université Paris 8

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 05 July 2016

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      Author Tags

      1. Embodiment
      2. animation
      3. descriptors
      4. expressive
      5. motion
      6. perception
      7. simulation

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      Overall Acceptance Rate 85 of 185 submissions, 46%

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      Cited By

      View all
      • (2024)Translating Dance Principles Into Other ModalitiesProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678346(457-467)Online publication date: 18-Sep-2024
      • (2023) Neues Lesen . Unikalität und Multisensorik als Strategien der Literaturvermittlung Journal of Literary Theory10.1515/jlt-2023-200717:1(143-166)Online publication date: 20-Jul-2023
      • (2023)Simulating Idiosyncratic Movement QualitiesArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_32(466-479)Online publication date: 2-Apr-2023
      • (2022)Capturing Conversational Gestures for Embodied Conversational Agents Using an Optimized Kaneda–Lucas–Tomasi Tracker and Denavit–Hartenberg-Based Kinematic ModelSensors10.3390/s2221831822:21(8318)Online publication date: 29-Oct-2022
      • (2022)Generative Dance - a Taxonomy and SurveyProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537978(1-10)Online publication date: 22-Jun-2022
      • (2020)Components of the LMA as a design tool for expressive movement and gesture construction2020 22nd Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR51698.2020.00055(321-330)Online publication date: Nov-2020
      • (2019)Evaluating movement qualities with visual feedback for real-time motion captureProceedings of the 6th International Conference on Movement and Computing10.1145/3347122.3347123(1-9)Online publication date: 10-Oct-2019
      • (2018)Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible InterfacesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.269043324:5(1742-1755)Online publication date: 1-May-2018

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