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KINDERTIVITY: Using Interactive Surfaces to Foster Creativity in Pre-kindergarten Children

Published: 07 September 2015 Publication History

Abstract

Taking into account the existent educative and pedagogical techniques, which have proved its effectiveness to foster the innovation and creativity, this thesis poses to develop, experiment and evaluate a new technological framework based on interactive surfaces to be applied in the context of preschool education. The goal is to facilitate the three factors required for creative learning: knowledge, creative thinking and motivation but taking into account the cognitive and interaction limitations of these very young users.

References

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Catala, A., Jaen, J., van Dijk, B., and Jordà, S. Exploring tabletops as an effective tool to foster creativity traits. In Proc. of TEI'12, pp. 143--150.
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Comisión Europea. Conclusiones del Consejo de 12 de mayo de 2009 sobre un marco estratégico para la cooperación europea en el ámbito de la educación y la formación («ET 2020»). 2009.
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Common Sense Media. Zero to Eight: Childrens Media Use in America 2013. 2013.
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Cropley, A.J. Creativity in Education and Learning: A Guide for Teachers and Educators. Kogan Page, (2001).
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Damon, W., Lerner, R.M., Kuhn, D., and Siegler, R.S., eds. Handbook of Child Psychology, Volume 2, Cognition, Perception, and Language. Wiley, 2006.
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Fleck, R., Rogers, Y., Yuill, N., et al. Actions speak loudly with words. Proc. of ITS'09, pp. 189--196.
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Mansor, E.I., De Angeli, A., and De Bruijn, O. Little fingers on the tabletop: A usability evaluation in the kindergarten. Proc. of TABLETOP'08, 93--96.
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Nacher, V., Jaen, J., Navarro, E., Catala, A., and González, P. Multi-touch gestures for pre-kindergarten children. International Journal of Human-Computer Studies 73 (2015), 37--51.
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Rick, J., Francois, P., Fields, B., Fleck, R., Yuill, N., and Carr, A. Lo-fi prototyping to design interactive-tabletop applications for children. Proc. of IDC'10, pp. 138--146.
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Rick, J. and Rogers, Y. From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table. Proc. of TABLETOP'08, pp. 73--80.
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Sluis, R.J.W., Weevers, I., van Schijndel, C.H.G.J., Kolos-Mazuryk, L., Fitrianie, S., and Martens, J.B.O.S. Read-It: Five-to-seven-year-old children learn to read in a tabletop environment. Proc. of IDC'04, pp. 73--80.
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Cited By

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  • (2024)Developing Creative Thinking in Preschool Children: A Comprehensive Review of InnovativeEuropean Journal of Educational Research10.12973/eu-jer.13.3.1303volume-13-2024:volume-13-issue-3-july-2024(1303-1319)Online publication date: 15-Jul-2024

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    Interacción '15: Proceedings of the XVI International Conference on Human Computer Interaction
    September 2015
    287 pages
    ISBN:9781450334631
    DOI:10.1145/2829875
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    • Universitat Politècnica de Catalunya: Universitat Politècnica de Catalunya

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 September 2015

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    Author Tags

    1. Education
    2. Pre-kindergarten
    3. Touch interaction

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    • Refereed limited

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    Interacción '15

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    Overall Acceptance Rate 109 of 163 submissions, 67%

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    • (2024)Developing Creative Thinking in Preschool Children: A Comprehensive Review of InnovativeEuropean Journal of Educational Research10.12973/eu-jer.13.3.1303volume-13-2024:volume-13-issue-3-july-2024(1303-1319)Online publication date: 15-Jul-2024

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