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Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

Published: 09 November 2015 Publication History

Abstract

In this demonstration a human user interacts with a virtual humanoid character in real-time. Our goal is to create a character that is perceived as imbued with a distinct personality while responding dynamically to inputs from the environment [4] [1]. A hybrid model that comprises continuous and discrete components, firstly, drives the logical behavior of the virtual character moving through states of the interaction, and secondly, continuously updates of the emotional expressions of the virtual character depending on feedback from interactions with the environment. A Rock-Paper-Scissors game scenario is used as framework for the interaction scenario and provides an easy-to-learn and engaging demo environment with minimum conversation.

References

[1]
Brinkman, Willem-Paul, Joost Broekens, and Dirk Heylen, eds. Intelligent Virtual Agents: 15thInternationalConference, IVA 2015, Delft, The Netherlands, August 26--28, 2015, Proceedings. Vol. 9238. Springer, pages 488--489, 2015.
[2]
Lim, Mei Yii, et al. "Creating adaptive affective autonomous NPCs." Autonomous Agents and Multi-Agent Systems 24.2 (2012): 287--311.
[3]
McRorie, Margaret, et al. "Evaluation of four designed virtual agent personalities." Affective Computing, IEEE Transactions on 3.3 (2012): 311--322.
[4]
Saberi, Maryam, Ulysses Bernardet, and Steve DiPaola. "An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character." Procedia Computer Science 41 (2014): 204--211.
[5]
Thiebaux, Marcus, et al. "Smartbody: Behavior realization for embodied conversational agents." Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems-Volume 1. International Foundation for Autonomous Agents and Multiagent Systems, 2008.
[6]
Kopp, Stefan, et al. "Towards a common framework for multimodal generation: The behavior markup language." Intelligent virtual agents. Springer Berlin Heidelberg, 2006.

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    Published In

    cover image ACM Conferences
    ICMI '15: Proceedings of the 2015 ACM on International Conference on Multimodal Interaction
    November 2015
    678 pages
    ISBN:9781450339124
    DOI:10.1145/2818346
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 09 November 2015

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    Author Tags

    1. hybrid model
    2. personality-based behavior
    3. turned-based interaction
    4. virtual humanoid character

    Qualifiers

    • Demonstration

    Funding Sources

    • M+M: Movement + Meaning Middleware (NEP-109) CANARIE grant
    • SSHRC Institutional Partnership Research Grant. Insight Program 2012-2016 Project Title: Moving Stories: Digital Tools for Movement Meaning and Interaction

    Conference

    ICMI '15
    Sponsor:
    ICMI '15: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
    November 9 - 13, 2015
    Washington, Seattle, USA

    Acceptance Rates

    ICMI '15 Paper Acceptance Rate 52 of 127 submissions, 41%;
    Overall Acceptance Rate 453 of 1,080 submissions, 42%

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    • (2023)Personality and Emotion in Strong-Story Narrative PlanningIEEE Transactions on Games10.1109/TG.2022.322722015:4(669-682)Online publication date: Dec-2023
    • (2018)Bio-inspired human-computer-interactionProceedings of the 32nd International BCS Human Computer Interaction Conference10.14236/ewic/HCI2018.86(1-4)Online publication date: 4-Jul-2018
    • (2018)A Psychologically-Realistic Personality Model for Virtual AgentsBehavior Engineering and Applications10.1007/978-3-319-76430-6_4(81-99)Online publication date: 11-Jul-2018
    • (2016)An Architecture for Biologically Grounded Real-Time Reflexive BehaviorIntelligent Virtual Agents10.1007/978-3-319-47665-0_26(295-305)Online publication date: 19-Oct-2016

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