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Gaze Analysis of Avatar-based Navigation with Different Perspectives in 3D Virtual Space

Published: 21 October 2015 Publication History

Abstract

This paper explores the relations between perspectives of navigation and visual perception in 3D virtual space, by analyzing avatar-based navigation with the eye-gaze data. We examine how different perspectives and types of avatars affect the users' scopes of visual perception within 3D virtual environments. Throughout this research, we attempt to draw possible connections between the perspectives and cognitive patterns of visual perception. We propose that manipulating perspectives of avatars or those of users has immediate effects on the users' scopes of visual perception and patterns of visual attention.

References

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Làdavas, E. Functional and dynamic properties of visual peripersonal space. Trends in Cognitive Sciences 6, 1 (2002), 17--2
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Morel, B., and Ach, L. Attention-aware intelligent embodied agents. In Human Attention in Digital Environments, Roda, C. (ed.) Cambridge University Press, Cambridge, UK, (2011), 147--165.
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Parush, A. Navigation and orientation in 3D user interfaces: The impact of navigation aids and landmarks. International Journal of Human-Computer Studies 61, 3 (2004), 375--395.
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Cited By

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  • (2020)Intelligent avatars and emotion in medical-based virtual learning environmentsIntelligent Decision Technologies10.3233/IDT-19011213:4(407-416)Online publication date: 10-Feb-2020

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Published In

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HAI '15: Proceedings of the 3rd International Conference on Human-Agent Interaction
October 2015
254 pages
ISBN:9781450335270
DOI:10.1145/2814940
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • BESK: Brain Engineering Society of Korea

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 October 2015

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Author Tags

  1. eye-tracking
  2. gaze analysis
  3. human agent interaction
  4. navigation
  5. perspective
  6. virtual space

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  • Research-article

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HAI 2015
Sponsor:
  • BESK
HAI 2015: The Third International Conference on Human-Agent Interaction
October 21 - 24, 2015
Kyungpook, Daegu, Republic of Korea

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Overall Acceptance Rate 121 of 404 submissions, 30%

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Cited By

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  • (2020)Intelligent avatars and emotion in medical-based virtual learning environmentsIntelligent Decision Technologies10.3233/IDT-19011213:4(407-416)Online publication date: 10-Feb-2020

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