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Influence of the Programming Environment on Programming Education

Published: 11 July 2016 Publication History

Abstract

Although both visual and text environments have been used to teach programming, the most appropriate method for beginners is unknown. Herein we research the most suitable programming environment to introduce programming to beginners using Minecraft to provide different programming learning environments (Visual or Text) via ComputerCraftEdu as an extended function. The learning effects between these two environments are compared using a lecture course. The results show that a visual environment is more suitable to introduce programming to beginners.

References

[1]
Zorn, C., Wingrave, C. A., Charbonneau, E., & LaViola Jr, J. J, "Exploring Minecraft as a conduit for increasing interest in programming", The 8th International Conference on the Foundations of Digital Games, pp. 352--359, 2013
[2]
Wilkinson, B., Williams, N., & Armstrong, P. Improving Student Understanding, Application and Synthesis of Computer Programming Concepts with Minecraft, The European Conference on Technology in the Classroom 2013

Cited By

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  • (2024)Elevating the RRE Framework for Geospatial Analysis with Visual Programming Platforms: An Exploration with Geospatial Analytics Extension for KNIMEInternational Journal of Applied Earth Observation and Geoinformation10.1016/j.jag.2024.103948130(103948)Online publication date: Jun-2024
  • (2021)An investigation on primary school students’ dispositions towards programming with game-based learningEducation and Information Technologies10.1007/s10639-021-10430-5Online publication date: 5-Feb-2021
  • (2017)Code Park: A New 3D Code Visualization Tool2017 IEEE Working Conference on Software Visualization (VISSOFT)10.1109/VISSOFT.2017.10(43-53)Online publication date: Sep-2017
  • Show More Cited By

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  1. Influence of the Programming Environment on Programming Education

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    Published In

    cover image ACM Conferences
    ITiCSE '16: Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
    July 2016
    394 pages
    ISBN:9781450342315
    DOI:10.1145/2899415
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 July 2016

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    Author Tags

    1. coding education
    2. computational thinking
    3. international outreach for cs education
    4. k-12 curriculum development

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    ITiCSE '16 Paper Acceptance Rate 56 of 147 submissions, 38%;
    Overall Acceptance Rate 552 of 1,613 submissions, 34%

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    Cited By

    View all
    • (2024)Elevating the RRE Framework for Geospatial Analysis with Visual Programming Platforms: An Exploration with Geospatial Analytics Extension for KNIMEInternational Journal of Applied Earth Observation and Geoinformation10.1016/j.jag.2024.103948130(103948)Online publication date: Jun-2024
    • (2021)An investigation on primary school students’ dispositions towards programming with game-based learningEducation and Information Technologies10.1007/s10639-021-10430-5Online publication date: 5-Feb-2021
    • (2017)Code Park: A New 3D Code Visualization Tool2017 IEEE Working Conference on Software Visualization (VISSOFT)10.1109/VISSOFT.2017.10(43-53)Online publication date: Sep-2017
    • (2017)Teaching spatial geometry in a virtual world: Using minecraft in mathematics in grade 5/62017 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON.2017.7943032(1411-1418)Online publication date: Apr-2017

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