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Integrating physical activity data in videogames with user-centered dashboards

Published: 25 April 2016 Publication History

Abstract

To promote healthy awareness and activity learning, we gave 12-to 14-year-old youth activity monitors (Fitbits) to track their physical activity, which was then integrated into a videogame we created. The players' real-world steps transform into in-game resources needed for gameplay. In addition to requiring real-world steps for various in-game activities, a dashboard in this game presents visual representations of activity patterns, ostensibly informing students about patterns of their own activity. In this paper and poster, we discuss challenges in initial designs of our dashboard. We present findings and challenges in the process of creating a user-centered dashboard and conclude with our future design goals.

References

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Ogden, C. L., Carroll, M. D., Kit. B. K., and Flegal, K. M. 2012. Prevalence of obesity and trends in body mass index among US children and adolescents, 1999--2010. JAMA, 307, 5, 483--490.
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Swan, M. 2012. Sensor Mania! The Internet of things, wearable computing, objective metrics, and the Quantified Self 2.0. Journal of Sensor and Actuator Networks, 1, 3, 217--253
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Lee, V. R. 2013. The Quantified Self (QS) movement and some emerging opportunities for the educational technology field. Educational Technology, 53, 6, 39--42.
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Baranowski, T., Buday, R., Thompson, D. I., and Baranowski, J. (2008). Playing for real: video games and stories for health-related behavior change. American journal of preventive medicine, 34, 74--82.
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Barab, S., Dodge, T., & Gee, J. P. 2009. The worked example: Invitational scholarship in service of an emerging field. In Annual Meeting Online Program of the American Education Research Association (San Diego, California, April 13-16, 2009).
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Ching, C. C. & Schaefer, S. 2014. Devices, dashboards, games, and reflections: Quantitative data and the subjective experience of fitness technologies. In Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) 2014 (Boulder, Colorado, June 23-27, 2014).
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Hagood, D., Stewart, M, Ching, C. 2015 A tale of two schools: Terrain and resources in virtual games and physical communities. In Proceedings of the 11th Games + Learning + Society conference (Madison, Wisconsin, July 7-10, 20

Cited By

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  • (2024)Creating Safe Places: Understanding the Lived Experiences of Families Managing Cystic Fibrosis in Young ChildrenProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642334(1-18)Online publication date: 11-May-2024
  • (2023)Caring for Children’s Health and Wellbeing Through Understanding and Designing for Health Data LiteracyProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593922(785-788)Online publication date: 19-Jun-2023
  • (2022)Data Quality, Mismatched Expectations, and Moving Requirements: The Challenges of User-Centred Dashboard DesignNordic Human-Computer Interaction Conference10.1145/3546155.3546708(1-14)Online publication date: 8-Oct-2022
  • Show More Cited By

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Information

Published In

cover image ACM Other conferences
LAK '16: Proceedings of the Sixth International Conference on Learning Analytics & Knowledge
April 2016
567 pages
ISBN:9781450341905
DOI:10.1145/2883851
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 April 2016

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Author Tags

  1. activity monitors (Fitbit)
  2. dashboards
  3. health
  4. quantified self
  5. sociocultural theory

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LAK '16

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LAK '16 Paper Acceptance Rate 36 of 116 submissions, 31%;
Overall Acceptance Rate 236 of 782 submissions, 30%

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Cited By

View all
  • (2024)Creating Safe Places: Understanding the Lived Experiences of Families Managing Cystic Fibrosis in Young ChildrenProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642334(1-18)Online publication date: 11-May-2024
  • (2023)Caring for Children’s Health and Wellbeing Through Understanding and Designing for Health Data LiteracyProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593922(785-788)Online publication date: 19-Jun-2023
  • (2022)Data Quality, Mismatched Expectations, and Moving Requirements: The Challenges of User-Centred Dashboard DesignNordic Human-Computer Interaction Conference10.1145/3546155.3546708(1-14)Online publication date: 8-Oct-2022
  • (2022)Reward-Mediated Individual and Altruistic BehaviorVideogame Sciences and Arts10.1007/978-3-030-95305-8_7(84-97)Online publication date: 23-Jan-2022

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