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PingPongPlus: augmentation and transformation of athletic interpersonal interaction

Published: 01 April 1998 Publication History

Abstract

No abstract available.

Reference

[1]
Ishii, H., and Ullmer, B.(1997). Tangible Bits" Towards Seamless Interfaces between People, Bits, and Atoms. In Proc. of CHI '97, ACM, March 1997, pp. 234-241.

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  • (2021)Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games ModelProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445592(1-14)Online publication date: 6-May-2021
  • (2018)Movement Correction in Instructed Fitness TrainingProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196789(1041-1054)Online publication date: 8-Jun-2018
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
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Information & Contributors

Information

Published In

cover image ACM Conferences
CHI '98: CHI 98 Conference Summary on Human Factors in Computing Systems
April 1998
396 pages
ISBN:1581130287
DOI:10.1145/286498
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 1998

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Author Tags

  1. athletic/ kinesthetic interaction
  2. augmented reality
  3. computer-supported collaborative play
  4. interactive media art
  5. reactive surface

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  • Article

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CHI98
Sponsor:
CHI98: ACM Conference on Human Factors and Computing Systems
April 18 - 23, 1998
California, Los Angeles, USA

Acceptance Rates

Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

View all
  • (2021)Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games ModelProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445592(1-14)Online publication date: 6-May-2021
  • (2018)Movement Correction in Instructed Fitness TrainingProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196789(1041-1054)Online publication date: 8-Jun-2018
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2006)SharelogProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178931(93-es)Online publication date: 14-Jun-2006
  • (2006)SharelogProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178914(77-es)Online publication date: 14-Jun-2006
  • (2005)To frame or not to frameProceedings of the 7th international conference on Ubiquitous Computing10.1007/11551201_20(340-357)Online publication date: 11-Sep-2005
  • (2001)Amplifying RealityHandheld and Ubiquitous Computing10.1007/3-540-48157-5_25(274-279)Online publication date: 9-Nov-2001
  • (2000)Sensor systems for interactive surfacesIBM Systems Journal10.1147/sj.393.089239:3-4(892-914)Online publication date: 1-Jul-2000
  • (1999)Amplifying RealityProceedings of the 1st international symposium on Handheld and Ubiquitous Computing10.5555/647985.743879(274-280)Online publication date: 27-Sep-1999
  • (1999)PingPongPlusProceedings of the SIGCHI conference on Human Factors in Computing Systems10.1145/302979.303115(394-401)Online publication date: 1-May-1999
  • Show More Cited By

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