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Towards Computer Assisted Crowd Aware Architectural Design

Published: 07 May 2016 Publication History

Abstract

We present a preliminary exploration of an architectural optimization process towards a computational tool for designing environments (e.g., building floor plans). Using dynamic crowd simulators we derive the fitness of architectural layouts. The results of the simulation are used to provide feedback to a user in terms of crowd animation, aggregate statistics, and heat maps. Our approach automatically optimizes the placement of environment elements to maximize the flow of the crowd, while satisfying constraints that are imposed by the user (e.g., immovable walls or support bearing structures). We take steps towards user-in-the-loop optimization and design of an environment by applying an adaptive refinement approach to reduce the search space of the optimization. We perform a small scale user study to obtain early feedback on the performance and quality of our method in contrast with a manual approach.

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Cited By

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  • (2022)A filtering-based methodology for assessing evacuation performance in layout of complex infrastructuresJournal of Building Performance Simulation10.1080/19401493.2022.203867115:5(599-615)Online publication date: 29-Jun-2022
  • (2022)Modelling the impacts of crowds on occupants in the built environment—A static, rule-based approach to human perception and movementAdvanced Engineering Informatics10.1016/j.aei.2021.10145251:COnline publication date: 1-Jan-2022
  • (2021)Chapter 9 Towards Democratizing Human–Building Simulation and AnalyticsResilience in the Digital Age10.1007/978-3-030-70370-7_9(157-171)Online publication date: 20-Feb-2021
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
May 2016
3954 pages
ISBN:9781450340823
DOI:10.1145/2851581
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 May 2016

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Author Tags

  1. architectural optimization
  2. crowd simulation
  3. user-in-the-loop design

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  • Abstract

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Conference

CHI'16
Sponsor:
CHI'16: CHI Conference on Human Factors in Computing Systems
May 7 - 12, 2016
California, San Jose, USA

Acceptance Rates

CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2022)A filtering-based methodology for assessing evacuation performance in layout of complex infrastructuresJournal of Building Performance Simulation10.1080/19401493.2022.203867115:5(599-615)Online publication date: 29-Jun-2022
  • (2022)Modelling the impacts of crowds on occupants in the built environment—A static, rule-based approach to human perception and movementAdvanced Engineering Informatics10.1016/j.aei.2021.10145251:COnline publication date: 1-Jan-2022
  • (2021)Chapter 9 Towards Democratizing Human–Building Simulation and AnalyticsResilience in the Digital Age10.1007/978-3-030-70370-7_9(157-171)Online publication date: 20-Feb-2021
  • (2020)From semantic-based rule checking to simulation-powered emergency egress analyticsProceedings of the 11th Annual Symposium on Simulation for Architecture and Urban Design10.5555/3465085.3465097(1-8)Online publication date: 25-May-2020
  • (2018)Urban Walkability Design Using Virtual Population SimulationComputer Graphics Forum10.1111/cgf.1358538:1(455-469)Online publication date: 8-Oct-2018
  • (2017)Perceptual evaluation of space in virtual environmentsProceedings of the 10th International Conference on Motion in Games10.1145/3136457.3136458(1-10)Online publication date: 8-Nov-2017
  • (2017)Visualizing ScienceIEEE Computer Graphics and Applications10.1109/MCG.2017.327147237:4(4-5)Online publication date: 18-Aug-2017
  • (2017)In Memoriam: Martin William RibarskyIEEE Computer Graphics and Applications10.1109/MCG.2017.327146837:4(6-7)Online publication date: 1-Jan-2017
  • (2017)Evaluating and Optimizing Evacuation Plans for Crowd EgressIEEE Computer Graphics and Applications10.1109/MCG.2017.327145437:4(60-71)Online publication date: 18-Aug-2017

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