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HaptiCase: Back-of-Device Tactile Landmarks for Eyes-Free Absolute Indirect Touch

Published: 18 April 2015 Publication History

Abstract

Using a smartphone for touch input to control apps and games mirrored to a distant screen is difficult, as the user cannot see where she is touching while looking at the distant display. We present HaptiCase, an interaction technique that provides back-of-device tactile landmarks that the user senses with her fingers to estimate the location of her finger in relation to the touchscreen. By pinching the thumb resting above the touch- screen to a finger at the back, the finger position is transferred to the front as the thumb touches the screen. In a study, we compared touch performance of different landmark layouts with a regular landmark-free mobile device. Using a land- mark design of dots on a 3x5 grid significantly improves eyes-free tapping accuracy and allows targets to be as small as 17.5 mm---a 14% reduction in target size---to cover 99% of all touches. When users can look at the touchscreen, land- marks have no significant effect on performance. HaptiCase is low-cost, requires no electronics, and works with unmodified software.

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    cover image ACM Conferences
    CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
    April 2015
    4290 pages
    ISBN:9781450331456
    DOI:10.1145/2702123
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 18 April 2015

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    Author Tags

    1. back-of-device interaction
    2. eyes-free touch
    3. tactile feedback

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    April 18 - 23, 2015
    Seoul, Republic of Korea

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    CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2023)Collaborative TV Control: Towards Co-experience and Social ConnectednessHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42286-7_20(369-392)Online publication date: 28-Aug-2023
    • (2022)HapWheel: In-Car Infotainment System Feedback Using Haptic and Hovering TechniquesIEEE Transactions on Haptics10.1109/TOH.2021.309576315:1(121-130)Online publication date: 1-Jan-2022
    • (2021)A Survey on Haptic Technologies for Mobile Augmented RealityACM Computing Surveys10.1145/346539654:9(1-35)Online publication date: 8-Oct-2021
    • (2021)BackSwipe: Back-of-device Word-Gesture Interaction on SmartphonesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445081(1-12)Online publication date: 6-May-2021
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    • (2020)Impact of Hand Used on One-Handed Back-of-Device PerformanceProceedings of the ACM on Human-Computer Interaction10.1145/34273164:ISS(1-19)Online publication date: 4-Nov-2020
    • (2020)Woodpecker: Secret Back-of-Device Tap Rhythms to Authenticate Mobile Users2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC42975.2020.9283239(2727-2733)Online publication date: 11-Oct-2020
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    • (2019)TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public ExhibitsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29387-1_15(249-269)Online publication date: 2-Sep-2019
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