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The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction

Published: 18 April 2015 Publication History

Abstract

We present the design and evaluation of the Roly-Poly Mouse (RPM), a rolling input device that combines the advantages of the mouse (position displacement) and of 3D devices (roll and rotation) to unify 2D and 3D interaction. Our first study explores RPM gesture amplitude and stability for different upper shapes (Hemispherical, Convex) and hand postures. 8 roll directions can be performed precisely and their amplitude is larger on Hemispherical RPM. As minor rolls affect translation, we propose a roll correction algorithm to support stable 2D pointing with RPM. We propose the use of compound gestures for 3D pointing and docking, and evaluate them against a commercial 3D device, the SpaceMouse. Our studies reveal that RPM performs 31% faster than the SpaceMouse for 3D pointing and equivalently for 3D rotation. Finally, we present a proof-of-concept integrated RPM prototype along with discussion on the various technical challenges to overcome to build a final integrated version of RPM.

Supplementary Material

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Supplemental video
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    cover image ACM Conferences
    CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
    April 2015
    4290 pages
    ISBN:9781450331456
    DOI:10.1145/2702123
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 18 April 2015

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    Author Tags

    1. 2d pointing
    2. 3d interaction
    3. input device

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    April 18 - 23, 2015
    Seoul, Republic of Korea

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    CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

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    • (2024)Pressure-Based Menu Selection on a Spherical Tangible DeviceExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651090(1-6)Online publication date: 11-May-2024
    • (2024)Grip-Reach-Touch-Repeat: A Refined Model of Grasp to Encompass One-Handed Interaction with Arbitrary Form Factor DevicesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642022(1-17)Online publication date: 11-May-2024
    • (2023)MousePath: Lightweight phone-to-web information sharing via mouse interfacePervasive and Mobile Computing10.1016/j.pmcj.2023.10175690(101756)Online publication date: Mar-2023
    • (2023)Extended Reality for Knowledge Work in Everyday EnvironmentsEveryday Virtual and Augmented Reality10.1007/978-3-031-05804-2_2(21-56)Online publication date: 19-Feb-2023
    • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
    • (2022)Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR ControllerProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565625(1-11)Online publication date: 29-Nov-2022
    • (2022)Thumble: One-Handed 3D Object Manipulation Using a Thimble-Shaped Wearable Device in Virtual RealityAdjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526114.3558703(1-3)Online publication date: 29-Oct-2022
    • (2022)DeltaPen: A Device with Integrated High-Precision Translation and Rotation Sensing on Passive SurfacesProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545655(1-12)Online publication date: 29-Oct-2022
    • (2022)Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform DevicesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502022(1-14)Online publication date: 29-Apr-2022
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