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Balance Assessment in Fall-Prevention Exergames

Published: 26 October 2015 Publication History

Abstract

To assess the success of fall-prevention oriented exergames two digital games were developed taking advantage of the Wii Balance Board (WBB) capabilities. The objective was to evaluate the exergames' potential to address elderly adults' declining motivation to exercise regularly despite the benefits related to fall-prevention. The system uses the WBB to keep track of the player's center of pressure and computes important balance assessment measures related to it to eventually provide a mean to monitor their patients. The presented demo will feature the two exergames.

References

[1]
A. J. Campbell and M. C. Robertson. Otago Exercise Programme to Prevent Falls in Older Adults, 2003.
[2]
R. a. Clark, A. L. Bryant, Y. Pua, P. McCrory, K. Bennell, and M. Hunt. Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance. Gait and Posture, 31:307--310, 2010. http://dx.doi.org/10.1016/j.gaitpost.2009.11.012.
[3]
M. Duarte and S. M. S. F. Freitas. Revisao sobre Posturografia Baseada em Plataforma de Força para Avaliaçao do Equilıbrio. Revista Brasileira de Fisioterapia, 14(3):183--192, 2010. http://dx.doi.org/10.1590/s1413--35552010000300003.
[4]
J. Eng, A. Dawson, and M. Pang. Fitness and Mobility Exercise Program: A community-based Group Exercise Program for People Living with Stroke, 2006.
[5]
E. Mitty and S. Flores. Fall Prevention in Assisted Living: Assesment and Strategies. Geriatric Nursing, 28(6):349--357, 2007. http://dx.doi.org/10.1016/j.gerinurse.2007.10.005.
[6]
K. M. Sibley, M. K. Beauchamp, K. Van Ooteghem, S. E. Straus, and S. B. Jaglal. Using the systems framework for postural control to analyze the components of balance evaluated in standardized balance measures: a scoping review. Archives of physical medicine and rehabilitation, 96(1):122--132.e29, Jan. 2015. http://dx.doi.org/10.1016/j.apmr.2014.06.021.
[7]
S. Uzor and L. Baillie. Investigating the long-term use of exergames in the home with elderly fallers. Proc. of CHI '14, pages 2813--2822, 2014. http://dx.doi.org/10.1145/2556288.2557160.

Cited By

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  • (2019)Fall-Prevention Exergames Using Balance Board SystemsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_25(406-426)Online publication date: 25-Aug-2019
  • (2019)Driving Segway: A Musculoskeletal InvestigationAdvances in Human Factors of Transportation10.1007/978-3-030-20503-4_53(585-595)Online publication date: 6-Jun-2019
  • (2018)Towards Player Adaptivity in Mobile ExergamesAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_20(278-292)Online publication date: 21-Feb-2018

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  1. Balance Assessment in Fall-Prevention Exergames

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    Published In

    cover image ACM Conferences
    ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility
    October 2015
    466 pages
    ISBN:9781450334006
    DOI:10.1145/2700648
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 October 2015

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    Author Tags

    1. exergames
    2. fall-prevention
    3. human-computer interaction
    4. natural user interfaces

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    ASSETS '15 Paper Acceptance Rate 30 of 127 submissions, 24%;
    Overall Acceptance Rate 436 of 1,556 submissions, 28%

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    Cited By

    View all
    • (2019)Fall-Prevention Exergames Using Balance Board SystemsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_25(406-426)Online publication date: 25-Aug-2019
    • (2019)Driving Segway: A Musculoskeletal InvestigationAdvances in Human Factors of Transportation10.1007/978-3-030-20503-4_53(585-595)Online publication date: 6-Jun-2019
    • (2018)Towards Player Adaptivity in Mobile ExergamesAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_20(278-292)Online publication date: 21-Feb-2018

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