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Designing Interactive Toys for Elephants

Published: 05 October 2015 Publication History

Abstract

This research is investigating the potential for designing digital toys and games as playful cognitive enrichment activities for captive elephants. The new field of Animal Computer Interaction is exploring a range of approaches to the problem of designing user-centred systems for animals and this investigation into devices for elephants aims to directly contribute towards a methodological approach for designing smart and playful enrichment for all species.

References

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Mancini, C., 2013. Animal-Computer Interaction (ACI): Changing Perspective on HCI, Participation and Sustainability. CHI '13 Extended Abstracts on Human Factors in Computing Systems; Pages 2227--2236
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Young, R.J., 2003. Environmental enrichment for captive animals, Oxford, UK?; Malden, MA: Blackwell Science.
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Oliveira, A.F.S. et al., 2010. Play behaviour in nonhuman animals and the animal welfare issue. Journal of Ethology, 28(1), pp.1--5.
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Buchanan-Smith, H.M. & Badihi, I., 2012. The psychology of control: Effects of control over supplementary light on welfare of marmosets. Applied Animal Behaviour Science, 137(3-4), pp.166--174.
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Wirman, H., TOUCH Project. Ludus Animalis. Available at: http://ludusanimalis.blogspot.nl/p/touchproject.html
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Alfrink, K., van Peer, I. & Lagerweij, H., Playing with Pigs. Available at: http://www.playingwithpigs.nl/
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Bekoff, M. & Byers, J.A. (eds) 1998. Animal Play: Evolutionary, Comparative and Ecological Perspectives. Cambridge University Press.
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Sendova-Franks, A. & Scott, M.P., 2012. Featured Articles in This Month's Animal Behaviour. Animal Behaviour, 84(6), pp.1281--1282 Burghardt, 2005.
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Lee, P.C. & Moss, C.J., 2014. African Elephant Play, Competence and Social Complexity. Animal Behavior and Cognition, 2(2), p.144.
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Schell, J., 2008. The art of game design: a book of lenses. Elsevier/Morgan Kaufmann.
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Plotnik, J.M. & de Waal, F.B.M., 2014. Extraordinary elephant perception. Proceedings of the National Academy of Sciences, 111(14), pp.5071--5072.
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Skanda Vale Ashram: http://www.skandavale.org/
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Pellis, S.M., Pellis, V.C., Bell H.C. 2010. The function of play in the development of the social brain. American Journal of Play, 2, pp. 278--296
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Burghardt, G.M. 2015. Play in fishes, frogs and reptiles. Current Biology 25/1 pp. R9-R10

Cited By

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  • (2024)Shelling Out the Fun: Quantifying Otter Interactions with Instrumented Enrichment ObjectsProceedings of the International Conference on Animal-Computer Interaction10.1145/3702336.3702346(1-10)Online publication date: 2-Dec-2024
  • (2024)Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human DesignCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678784(97-103)Online publication date: 14-Oct-2024
  • (2024)LemurLounge: Lemurs' Individual-Level, Group, and Cross-Species Use of an Interactive Audio Device in ZoosProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641888(1-14)Online publication date: 11-May-2024
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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 05 October 2015

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    Author Tags

    1. animal computer interaction
    2. elephant
    3. environmental enrichment
    4. game design
    5. participatory design
    6. play
    7. toy design

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    Cited By

    View all
    • (2024)Shelling Out the Fun: Quantifying Otter Interactions with Instrumented Enrichment ObjectsProceedings of the International Conference on Animal-Computer Interaction10.1145/3702336.3702346(1-10)Online publication date: 2-Dec-2024
    • (2024)Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human DesignCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678784(97-103)Online publication date: 14-Oct-2024
    • (2024)LemurLounge: Lemurs' Individual-Level, Group, and Cross-Species Use of an Interactive Audio Device in ZoosProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641888(1-14)Online publication date: 11-May-2024
    • (2024)Designing harvesting tools for olive trees: Methodological reflections on exploring and incorporating plant perspectives in the early stages of design processThe Design Journal10.1080/14606925.2024.239720727:6(1165-1187)Online publication date: 30-Aug-2024
    • (2023)Systematic iterative design of interactive devices for animalsInteraction Studies. Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies / Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies10.1075/is.22045.hir24:2(225-256)Online publication date: 3-Nov-2023
    • (2022)More-than-human Concepts, Methodologies, and Practices in HCIExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3516503(1-5)Online publication date: 27-Apr-2022
    • (2021)Exploring How White-Faced Sakis Control Digital Visual Enrichment SystemsAnimals10.3390/ani1102055711:2(557)Online publication date: 20-Feb-2021
    • (2021)Into the WildProceedings of the Eight International Conference on Animal-Computer Interaction10.1145/3493842.3493904(1-7)Online publication date: 8-Nov-2021
    • (2021)Reflecting on Methods in Animal Computer Interaction: Novelty Effect and HabituationProceedings of the Eight International Conference on Animal-Computer Interaction10.1145/3493842.3493893(1-11)Online publication date: 8-Nov-2021
    • (2021)Forming the Dog InternetProceedings of the ACM on Human-Computer Interaction10.1145/34885395:ISS(1-20)Online publication date: 5-Nov-2021
    • Show More Cited By

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