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10.1145/2787626.2792616acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Real-time rendering of subsurface scattering according to translucency magnitude

Published: 31 July 2015 Publication History

Abstract

To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the effect of subsurface scattering. In previous works, several methods are proposed for rendering such materials in real-time. The screen space subsurface scattering (SSSS) is developed by Jimenez et al. [2009], yet the speed of rendering is not very practical for low-end computational environment, because screen space techniques require huge number of texture samplings. We previously propose a curvature-based shading method [Kubo et al. 2010] which approximates the effect of subsurface scattering according to the curvature. Since the curvature is determined by the surface shape of neighbors, it is not able to compute the effect of scattering light from the behind of the object. In this paper, we propose a novel shading method depending on the translucency magnitude which represents the significance of the subsurface scattering effect. According to the translucency magnitude, we modulate the reflectance to imitate the effect of subsurface scattering. Since this modulation is very simple to compute, we are able to render translucent materials in real-time not only in high-end workstations but also low-end mobile devices.

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References

[1]
Jimenez, J., Sundstedt, V., and Gutierrez, D. 2009. Screen-space perceptual rendering of human skin. ACM Transactions on Applied Perception 6, 4, 23:1--23:15.
[2]
Kubo, H., Dobashi, Y., and Morishima, S. 2010. Curvature-dependent reflectance function for rendering translucent materials. In ACM SIGGRAPH 2010 Talks, ACM, New York, NY, USA, SIGGRAPH '10, 46:1--46:1.

Cited By

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  • (2023)State of the Art in Efficient Translucent Material Rendering with BSSRDFComputer Graphics Forum10.1111/cgf.1499843:1Online publication date: 22-Dec-2023

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Published In

cover image ACM Conferences
SIGGRAPH '15: ACM SIGGRAPH 2015 Posters
July 2015
95 pages
ISBN:9781450336321
DOI:10.1145/2787626
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

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Published: 31 July 2015

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  • (2023)State of the Art in Efficient Translucent Material Rendering with BSSRDFComputer Graphics Forum10.1111/cgf.1499843:1Online publication date: 22-Dec-2023

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