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abstract

Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera

Published: 31 July 2015 Publication History

Abstract

Todays most compelling virtual reality experiences shift the users viewpoint within the virtual environment based on input from a head-tracking system, giving a compelling sense of motion parallax. While this is straightforward for computer generated scenes, photographic VR content generally does not provide motion parallax in response to head motion. Even 360° stereo panoramas, which offer separated left and right views, fail to allow the vantage point to change in response to head motion.

References

[1]
Levoy, M., and Hanrahan, P. 1996. Light field rendering. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, ACM, New York, NY, USA, SIGGRAPH '96, 31--42.
[2]
Shum, H.-Y., and He, L.-W. 1999. Rendering with concentric mosaics. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, SIGGRAPH '99, 299--306.

Cited By

View all
  • (2024)Light field imaging technology for virtual reality content creation: A reviewIET Image Processing10.1049/ipr2.13144Online publication date: 14-Jun-2024
  • (2019)MegaParallax: Casual 360° Panoramas with Motion ParallaxIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.289879925:5(1828-1835)Online publication date: May-2019
  • (2018)A system for acquiring, processing, and rendering panoramic light field stills for virtual realityACM Transactions on Graphics10.1145/3272127.327503137:6(1-15)Online publication date: 4-Dec-2018
  • Show More Cited By

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  1. Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera

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    cover image ACM Conferences
    SIGGRAPH '15: ACM SIGGRAPH 2015 Posters
    July 2015
    95 pages
    ISBN:9781450336321
    DOI:10.1145/2787626
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

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    Published: 31 July 2015

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    Cited By

    View all
    • (2024)Light field imaging technology for virtual reality content creation: A reviewIET Image Processing10.1049/ipr2.13144Online publication date: 14-Jun-2024
    • (2019)MegaParallax: Casual 360° Panoramas with Motion ParallaxIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.289879925:5(1828-1835)Online publication date: May-2019
    • (2018)A system for acquiring, processing, and rendering panoramic light field stills for virtual realityACM Transactions on Graphics10.1145/3272127.327503137:6(1-15)Online publication date: 4-Dec-2018
    • (2017)Low-cost 360 stereo photography and video captureACM Transactions on Graphics10.1145/3072959.307364536:4(1-12)Online publication date: 20-Jul-2017
    • (2016)IRIDiuMACM SIGGRAPH 2016 VR Village10.1145/2929490.2929496(1-2)Online publication date: 24-Jul-2016
    • (2016)Omnidirectional free viewpoint video using panoramic light fields2016 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)10.1109/3DTV.2016.7548960(1-4)Online publication date: Jul-2016

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