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abstract

Hyve-3D and rethinking the "3D cursor": unfolding a natural interaction model for remote and local co-design in VR

Published: 31 July 2015 Publication History

Abstract

Hybrid Virtual Environment 3D (Hyve-3D) is a system to actively design inside Virtual Reality by a new model of interaction through a 3D cursor that is specially envisioned to facilitate local and remote collaboration. It introduces a novel approach to the concept of the cursor inside the 3D virtual space, rethinking it as a drawing and control plane. 3D cursors are intuitively manipulated by multi-touch handheld tablets that are tracked in 6DOF. The system also features a lightweight immersive 3D rendering technique that runs on a single laptop allowing texture and lighting effects on 3D geometry. Users can simultaneously access their individual complementary orthogonal views on the tablets, as personal windows into the shared display of the virtual environment; they can concurrently 3D sketch, select, edit, manipulate 3D objects using the tablets as tangible props, as well as collectively navigate the scene using the tablet as a 3D trackpad. With the notion of multiple 3D cursors the personal computer becomes a collaborative working environment. The first version was implemented in 2014 [Dorta et al. 2014]. A product level system is presented with the immersive and non immersive implementations. A variation of the interface which works without the need of an external tracker is also demostrated that opens the possibility of using the system with any handheld device such as smart phones and watches.

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Reference

[1]
Dorta, T., Kinayoglu, G., and Hoffmann, M. 2014. Hyve3d: A new embodied interface for immersive collaborative 3d sketching. In ACM SIGGRAPH 2014 Studio, ACM, New York, NY, USA, SIGGRAPH '14, ACM, 37:1.

Cited By

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  • (2021)I’m in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual RealityProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485287(1-10)Online publication date: 9-Nov-2021
  • (2020)Le codesign comme nouvelle approche pédagogique dans les ateliers de conception : étude exploratoire à travers le vécu des étudiantsEnjeux et société: Approches transdisciplinaires10.7202/1073361ar7:2(74)Online publication date: 2020
  • (2016)DualCAD: Integrating Augmented Reality with a Desktop GUI and Smartphone Interaction2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0030(21-26)Online publication date: Sep-2016

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cover image ACM Conferences
SIGGRAPH '15: SIGGRAPH 2015: Studio
July 2015
218 pages
ISBN:9781450336376
DOI:10.1145/2785585
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 31 July 2015

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View all
  • (2021)I’m in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual RealityProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485287(1-10)Online publication date: 9-Nov-2021
  • (2020)Le codesign comme nouvelle approche pédagogique dans les ateliers de conception : étude exploratoire à travers le vécu des étudiantsEnjeux et société: Approches transdisciplinaires10.7202/1073361ar7:2(74)Online publication date: 2020
  • (2016)DualCAD: Integrating Augmented Reality with a Desktop GUI and Smartphone Interaction2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0030(21-26)Online publication date: Sep-2016

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