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A quantitative comparison of the effectiveness of instructional visual stimuli for therapy exercise

Published: 01 July 2015 Publication History

Abstract

In the interest of determining if several visual instruction stimuli used in commercial exercise games/software are viable for use with rehabilitative exercise games/software, this study quantitatively compares a selection of instructional stimuli. We hypothesize that if a difference in the accuracy of the results produced by each stimuli type exists, this should indicate which instructional stimuli provide better instruction in comparison to the others.

References

[1]
Bryanton, C., Bosse, J., Brien, M., Mclean, J., McCormick, A., and Sveistrup, H. Feasibility, motivation, and selective motor control: virtual reality compared to conventional home exercise in children with cerebral palsy. CyberPsychology & Behavior, 9(2). 123--128.
[2]
Golomb, M., McDonald, B., Warden, S., Yonkman, J., Saykin, A., Shirley, B., ... & Burdea, G. In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. Archives of physical medicine and rehabilitation, 91(1), 1--8.
[3]
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., ... & Bayley, M. Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation a pilot randomized clinical trial and proof of principle. Stroke, 41(7), 1477--1484.
[4]
Razer Hydra, 2014. Retrieved March 30, 2015, from Sixense: http://sixense.com/razerhydra.

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PETRA '15: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments
July 2015
526 pages
ISBN:9781450334525
DOI:10.1145/2769493
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • NSF: National Science Foundation
  • University of Texas at Austin: University of Texas at Austin
  • Univ. of Piraeus: University of Piraeus
  • NCRS: Demokritos National Center for Scientific Research
  • Ionian: Ionian University, GREECE

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2015

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Author Tags

  1. avatars
  2. rehabilitative exercise
  3. visual instruction stimuli

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  • Short-paper

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PETRA '15
Sponsor:
  • NSF
  • University of Texas at Austin
  • Univ. of Piraeus
  • NCRS
  • Ionian

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