[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2751496.2751503acmconferencesArticle/Chapter ViewAbstractPublication PagesmobisysConference Proceedingsconference-collections
short-paper

Matchmaking Game Players On Public Transport

Published: 19 May 2015 Publication History

Abstract

This paper extends our recent work, called GameOn, which presented a system for allowing public transport commuters to engage in multiplayer games with fellow commuters traveling on the same bus or train. An important challenge for GameOn is to group players with reliable connections into the same game. In this case, the meaning of reliability has two dimensions. First, the network connectivity (TCP, UDP etc.) should be robust. Second, the players should be collocated with each other for a sufficiently long duration so that a game session will not be terminated by players leaving the public transport modality such as bus or train. In the GameOn paper, we focused on the first dimension while in this paper we describe detailed constraints and policies used by the matchmaker and discuss the influences of using GameOn on game design.

References

[1]
http://www.theesa.com.
[2]
http://www.xbox.com/en-US/live.
[3]
R. K. Balan, K. X. Nguyen, and L. Jiang. Real-time trip information service for a large taxi fleet. In Proceedings of the 9th International Conference on Mobile Systems, Applications, and Services (MobiSys), 2011.
[4]
R. Herbrich, T. Minka, and T. Graepel. Trueskill(tm): A bayesian skill rating system. In Advances in Neural Information Processing Systems 20 (NIPS), 2007.
[5]
K. Lee, D. Chu, E. Cuervo, Y. Degtyarev, S. Grizan, J. Kopf, A. Wolman, and J. Flinn. Outatime: Using speculation to enable low-latency continuous interaction for mobile cloud gaming. In Proceedings of the 13th International Conference on Mobile Systems, Applications, and Services (MobiSys), 2015.
[6]
J. Manweiler, S. Agarwal, M. Zhang, R. R. Choudhury, and P. Bahl. Switchboard: a matchmaking system for multiplayer mobile games. In Proceedings of the 9th International Conference on Mobile Systems, Applications, and Services (MobiSys), 2011.
[7]
Y. Xu, X. Cao, A. Sellen, R. Herbrich, and T. Graepel. Sociable killers: understanding social relationships in an online first-person shooter game. In Proceedings of the ACM 2011 conference on Computer supported cooperative work (CSCW), 2011.
[8]
N. Zhang, Y. Lee, M. Radhakrishnan, and R. K. Balan. Gameon: P2p gaming on public transport. In Proceedings of the 13th International Conference on Mobile Systems, Applications, and Services (MobiSys), 2015.

Cited By

View all
  • (2017)Bus Stops as Interactive TouchpointsProceedings of the 12th Biannual Conference on Italian SIGCHI Chapter10.1145/3125571.3125593(1-6)Online publication date: 18-Sep-2017
  • (2017)City ExplorerProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053252(2825-2832)Online publication date: 6-May-2017
  • (2015)Simplifying Cooperation with End UsersProceedings of the 2015 on MobiSys PhD Forum10.1145/2752746.2752790(21-22)Online publication date: 18-May-2015

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
MobiGames '15: Proceedings of the 2nd Workshop on Mobile Gaming
May 2015
52 pages
ISBN:9781450334990
DOI:10.1145/2751496
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 May 2015

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. matchmaking
  2. mobile gaming
  3. p2p games
  4. public transportation

Qualifiers

  • Short-paper

Funding Sources

Conference

MobiSys'15
Sponsor:

Acceptance Rates

MobiGames '15 Paper Acceptance Rate 7 of 8 submissions, 88%;
Overall Acceptance Rate 7 of 8 submissions, 88%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)0
Reflects downloads up to 10 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2017)Bus Stops as Interactive TouchpointsProceedings of the 12th Biannual Conference on Italian SIGCHI Chapter10.1145/3125571.3125593(1-6)Online publication date: 18-Sep-2017
  • (2017)City ExplorerProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053252(2825-2832)Online publication date: 6-May-2017
  • (2015)Simplifying Cooperation with End UsersProceedings of the 2015 on MobiSys PhD Forum10.1145/2752746.2752790(21-22)Online publication date: 18-May-2015

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media