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Learning from the experts: enabling and studying DIY development of location-based visitor experiences

Published: 07 September 2015 Publication History

Abstract

In this paper we show how -- with the aid of enabling technology -- creative Location Based Experiences can be developed for visitors by non-technical professionals from the cultural heritage sector. We look at how these "Place Experts" approach and adopt web technologies to create and publish experiences including the roles they take on, the processes they adopt, and the way they appropriate the technology. We describe our short and long-term research engagements with the cultural heritage sector over the last three years and introduce Wander Anywhere, the website developed to enable this research. We find that place experts typically follow a four stage process in their engagement with location-based experiences, moving from comprehension to translation, development and finally approval. We suggest implications for the processes and technologies that might be employed by others seeking to support a similar type of engagement.

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Cited By

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  • (2018)A Touring and Navigation Service Platform for Mobile Digital Culture Heritage (M-DCH)2018 15th International Symposium on Pervasive Systems, Algorithms and Networks (I-SPAN)10.1109/I-SPAN.2018.00038(185-192)Online publication date: Oct-2018
  • (2017)Validation of a Gamified Mobile Experience by DMOsInformation and Communication Technologies in Tourism 201710.1007/978-3-319-51168-9_24(331-343)Online publication date: 5-Jan-2017

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    cover image ACM Conferences
    UbiComp '15: Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing
    September 2015
    1302 pages
    ISBN:9781450335744
    DOI:10.1145/2750858
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 07 September 2015

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    Author Tags

    1. authoring
    2. cultural heritage
    3. location
    4. location based experience
    5. mobile
    6. user studies

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    • Research-article

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    UbiComp '15
    Sponsor:
    • Yahoo! Japan
    • SIGMOBILE
    • FX Palo Alto Laboratory, Inc.
    • ACM
    • Rakuten Institute of Technology
    • Microsoft
    • Bell Labs
    • SIGCHI
    • Panasonic
    • Telefónica
    • ISTC-PC

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    UbiComp '15 Paper Acceptance Rate 101 of 394 submissions, 26%;
    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    View all
    • (2018)A Touring and Navigation Service Platform for Mobile Digital Culture Heritage (M-DCH)2018 15th International Symposium on Pervasive Systems, Algorithms and Networks (I-SPAN)10.1109/I-SPAN.2018.00038(185-192)Online publication date: Oct-2018
    • (2017)Validation of a Gamified Mobile Experience by DMOsInformation and Communication Technologies in Tourism 201710.1007/978-3-319-51168-9_24(331-343)Online publication date: 5-Jan-2017

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